Realistic Fantasy Game Environment in Maya & Unreal Engine
Learn How to Make a Professional Game Environment using Maya, Substance Designer, Marmoset, Unreal, Speedtree, Photoshop

What you will learn
Blockout 3D environment for accurate scale and composition
Proper way of baking and texturing
Make believable tileable edge damages
Create realistic rocks, grass, trees, and moss
Create special effects like fog
Lighting and setup in game engine
Why take this course?
🌟 Course Title: Realistic Fantasy Game Environment in Maya & Unreal Engine
Headline: Dive into the World of Professional Game Environments with Expert Artist Emiel Sleegers from FlippedNormals!
Instructor Info: 🎓 Meet your course instructor, Emiel Sleegers – a Senior 3D Environment Artist whose passion for video games led him to the realm of AAA game creation. With contributions to blockbuster titles like Forza Horizon 3 and The Division 2, Emiel's expertise is undeniable. His inspiration comes from his all-time favorite game, "The Last of Us," which echoes through his work ethic and artistic pursuits. A game or film enthusiast at heart, Emiel's hobbies include personal projects, freelance gigs, and catching the latest movie – a testament to his versatile skill set and creative mind. His advice for budding artists: find your niche within gaming, master it, and let your art speak volumes!
Course Info: 🖥️ Hello, fellow game environment enthusiasts! I'm thrilled to guide you through an immersive journey into the creation of a compelling game environment from conception to completion. As your tutor, Emiel Sleegers will leverage his years of AAA gaming industry experience to ensure you gain a comprehensive understanding of the tools and workflows required to bring your visions to life.
🔍 What You'll Learn:
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Understanding Reference: We'll start by discussing how to gather and interpret reference material to guide our creative process.
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Blockout Creation: Master the art of creating an accurate blockout in Maya, ensuring proper scaling and composition for your environment.
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Sculpting Rocks: Dive into Zbrush to sculpt rocks that will become the cornerstone of your environment. We'll then set up their low poly counterparts in Maya and enhance their appearance with detailed baking in Marmoset Toolbag.
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Material Design: Learn to craft a realistic rock material using Substance Designer, and bring it to life with a complementary shader in Unreal Engine 4. A special mask in Substance Painter will add the finishing touches to achieve that perfect highlight and dirt effect.
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Moss System: Discover how to create a convincing moss system using Substance Designer, including both procedural and hand-made fuzzy moss techniques.
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Environment Assembly: We'll set up our environment, including creating foliage with Speedtree, and perfecting the lighting and composition for dramatic effect.
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Final Outputs: Create stunning portfolio screenshots and flythroughs that showcase your newly acquired skills.
Tools of the Trade: 🛠️ This course will cover a suite of industry-standard software including:
- Maya: For modeling and animation.
- Zbrush: For detailed rock sculpting.
- Substance Designer & Painter: For creating complex materials and textures.
- Marmoset Toolbag: For high-quality rendering of your models.
- Speedtree: For efficient foliage creation.
- Unreal Engine 4: For real-time lighting, effects, and bringing your environment to life.
- Photoshop: For final image compositing.
Who This Course Is For: This course is designed for intermediate artists who have prior experience with the tools listed above. Whether you're aiming to create organic or urban environments, this tutorial will provide you with a robust skill set to tackle any game environment challenge.
So, are you ready to embark on this creative adventure and transform your 3D art skills? Join Emiel Sleegers at Victory3D LLC and start crafting the game environment of your dreams today! 🚀🌄✨
Screenshots




Our review
Overall Course Rating: 4.45
Course Review Synthesis
Pros:
- Ease of Understanding: The course content is easily explained, making it accessible and understandable for learners.
- Software Range: The range of software tools covered in the course is broad and exciting, providing a comprehensive learning experience.
- Relevance to Portfolios: The skills taught are directly applicable to creating environment art for portfolios, which is highly beneficial for aspiring 3D artists.
- Comprehensive Learning Path: The course provides a clear and well-sectioned path that allows learners to find exactly what they need.
- Skill Development: Many users reported that the course taught them a significant amount of knowledge in various software tools, enabling them to create their own models, environments, and textures.
- Recommendation for Career Starters: The course is recommended by those who started their careers as 3D artists, indicating its effectiveness in providing foundational skills.
Cons:
- Incomplete Information: Some users felt that the tutorial on creating trees with SpeedTree was too vague and did not result in leaves showing up as expected.
- Lack of Support: There were complaints about the tutor no longer answering questions, which could hinder a learner's progress if they encounter issues.
- Software Compatibility Issues: The course was made for UE4.X, and with updates to newer versions like UE5, some showcased techniques may not work as demonstrated.
- Practicality Concerns: Some users felt that the course focused more on creating appealing images rather than practical game environments, which could be a drawback for those specifically interested in game development.
- Technical Faults: Specific tools and resources recommended in the course were criticized for not functioning correctly (e.g., the fog card import issue in UE5).
- Inconsistent Quality of Tutorials: The quality of tutorials was found to be inconsistent, with some aspects like the fog effect and closing the environment not being handled properly.
Additional Feedback:
- Tutor's Workflow Preferences: One user preferred a different workflow but still appreciated the course for its explanations and structure.
- Career Specialization: The course aligns well with those looking to specialize in computer animation within the industry, as evidenced by a student in school for that purpose.
Final Verdict:
The course is highly rated, with an average score of 4.45 out of 5, indicating its overall effectiveness and popularity among learners. However, it's important to note the concerns regarding support, software compatibility, and practicality in game environment creation. Prospective learners should consider these factors when deciding whether this course is right for their needs and goals within the field of environment art and 3D modeling.