Draw All Your Own Game Art with Adobe Flash
Learn how to illustrate the most common graphics for top down games: logos, maps, level, characters, GUI, and more.

What you will learn
The goal of this course is to turn ANYONE into a graphic artist for any type of game.
Why take this course?
🎓 Master Game Art Creation with Adobe Flash: A Comprehensive Course by Justin Dike 🚀
Course Headline: 🎨 Draw All Your Own Game Art: Logos, Maps, Characters & More!
Embark on a Creative Journey with Adobe Flash
Are you ready to bring your game art to life? Whether you're a budding game developer, an independent artist, or someone passionate about digital illustration, this course is tailored for you. Draw All Your Own Game Art with Adobe Flash is a comprehensive guide that will take your skills from novice to expert in creating engaging and professional-looking graphics for top-down games.
Course Overview:
In this course, you'll dive into the intricacies of creating:
- Logos 🏷️: Craft eye-catching logos that represent your game and resonate with players.
- Maps 🗺️: Design detailed maps that guide players through your game world.
- Characters 👤: Illustrate diverse characters that bring depth to your game's story.
- Top-Down Perspective Boards 🏰⚓️: From land and seas to forests and beyond, create various environments with a top-down view.
- Buildings & Structures 🏛️: Construct intricate buildings and structures that add realism to your game.
- Buttons & GUI 🔄: Design user-friendly interfaces for an intuitive player experience.
- Upgrade Menus ✨: Create engaging upgrade menus that entice players to improve their characters.
- Icons ⚙️: Develop a range of icons for in-game items and actions.
- Animated FX 🎬: Add life to your game with compelling animated effects and transitions.
What You'll Learn:
- Adobe Flash Fundamentals: Get acquainted with the basics of Adobe Flash for game art creation.
- Advanced Techniques: Discover advanced illustration techniques that will elevate your game art.
- Design Principles: Understand the principles of design and how they apply to game environments, characters, and interfaces.
- Efficient Workflow: Learn a streamlined workflow for creating game art that saves you time without compromising quality.
- Bringing Your Vision to Life: Transform your concepts into visually appealing graphics with step-by-step guidance.
Your Instructor:
Justin Dike is not just an instructor; he's a seasoned professional in the game development industry, and the founder of CartoonSmart.com. With over 15 years of experience, Justin has been at the forefront of video tutorials since 2004, making him the perfect mentor for your artistic journey.
Course Details:
- Estimated Time Investment: Approximately 10-15 hours of engaging video content.
- Ongoing Learning Opportunities: Receive updates and new sections as they're added, ensuring you stay ahead of the curve in game art development.
- Access to a Vibrant Community: Join fellow students on a similar creative path and exchange ideas, feedback, and encouragement.
Ready to Become a Game Art Pro?
Enroll now and start your journey towards becoming an expert in game art creation with Adobe Flash. 🎨🚀
Enroll Now - Take the first step towards transforming your game art visions into reality!
Our review
🌟 Overall Course Review
The course in question has received a high rating of 4.35 from recent reviews, indicating a strong positive reception among its users. The content shared by the learners suggests that this course is not only valuable for those specifically interested in game art but also for individuals looking to enhance their graphic design skills through the principles taught.
Pros:
- Versatility of Skills Taught: Reviewers have highlighted that while the course focuses on game art, the techniques and knowledge can be applied broadly across different areas of digital art, making it a valuable resource for a variety of creative professionals.
- Engaging Content: The course has been described as fantastic and well explained, with clear and concise lectures that are easy to follow.
- Practical Application: The instructor demonstrates how to breathe life into 2D images by incorporating shading, which greatly enhances the depth and visual appeal of the artwork. This practical approach is highly recommended by users who have applied these techniques successfully.
- Comprehensive Curriculum: The course covers a wide range of topics from UI design, character creation, walk cycles to effects (FX), providing a holistic learning experience for game artists and developers.
- Resourceful Materials: The inclusion of completed art files that learners can view and experiment with later in the course has been particularly appreciated by users.
Cons:
- Pacing of Videos: Some learners have noted that the instructor speaks quickly, which can make it challenging to keep up and fully understand the content the first time through. This has resulted in learners spending additional time replaying videos.
- Explanation of Shortcuts: A recurring issue mentioned is the lack of clear explanation for the shortcut keys used by the instructor. For newcomers, especially those unfamiliar with Flash and ActionScript 3 (AS3), this can be a significant barrier to learning and applying the course material effectively.
- Target Audience Specificity: While the course is excellent for those targeting Flash and AS3, it may not be as helpful for users who are not interested in or do not plan to use these specific tools.
Instructor's Expertise: The instructor is recognized by most learners as knowledgeable within the field of game art and design using Flash and AS3. The high-quality content provided, despite some pacing issues and a need for clearer explanations, underscores the expert level of the course creator.
In summary, this course stands out as an exceptional resource for learners looking to enhance their game art skills or apply similar techniques in graphic design. Despite some challenges with rapid pacing and assumptions about pre-existing knowledge of Flash and AS3, the overall feedback is overwhelmingly positive, reflecting the course's value in teaching effective artistic practices within a gaming context.