4.49 (2928 reviews)
☑ Understand different forms of Augmented Reality and their applications
☑ Build 15 Augmented Reality Apps from scratch for Android & iOS
☑ Developing and ARBook app which will detect multiple image targets.
☑ Creating an interactive business card using AR Virtual buttons
☑ An AR greeting card app, which plays sound, and animation once opened.
☑ Detecting a real toy car using 3D Object tracking and superimposing a digital car on top of the real car.
☑ Tracking of cylindrical objects and placing digital models surrounding the cylinder
☑ Placing a life size Lamborghini car in real world using Markerless tracking
☑ Placing a life size drone in air using Vuforia Mid Air feature.
☑ Play / Pause video's in real world.
☑ Cloud recognition and best practices.
☑ Understand the basic difference between Virtual Reality & Augmented Reality
☑ Students will create AR apps by writing codes in C# programming language
Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.
So what is Augmented Reality?
According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.
In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,
Eg : Displaying live scores and statistics inside a live video of a sporting event
Power of Augmented Reality
I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.
Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.
Course Content and Overview
This course is designed for students interested in creating Augmented Reality apps. No coding experience is required; all you need is an Android or iOS device for testing your Augmented Reality apps. We will start from basics of Unity, C# platform and then move to higher topics
Intro & Basics of Augmented Reality
In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this I will explain you what is Virtual Reality and the differences between Augmented Reality (AR) & Virtual Reality (VR)
Basics of Unity
After understanding Augmented Reality next we will look at the basics of Unity as Unity is the main software which we will use for building Augmented Reality apps.
Augmented Reality One (ARONE) application
ARONE is the first Augmented Reality Application which you are going to create. In this app you will
Create Vuforia account
Create License Key for the AR app
Upload an Image as Image Target
Understand Vuforia Image Recognition system
Solution to White ImageTarget problem in Vuforia version 6.2.10
Download 3D model from Unity Asset Store
Place 3D Model on top of Image Target
Download ARONE app database from Vuforia and activate it inside Unity
Build this app for Android & Ios
Augmented Reality Book (ARBOOK) application
In the ARBook application we will first create few sketches inches a drawing book. Next we will download some 3D Models from the asset store and project the 3D Model on top of each image target.
Application like ARBOOK can be implemented in Schools & Colleges for teaching complicated subjects in a fun and easier way.
Virtual Button & Augmented Reality Business Card (ARBusinessCard)
In this section I will explain first explain you the concept of Virtual Button in Vuforia and the six important factors that should be considered while working with Virtual Button.
Next you will create a simple Virtual Button app called AugmentedRealityVirtualButton in which you will understand the important function & interface that are required for working with Virtual Button.
After the ARVirtualButton app we will then create and ARBusinessCard. In the ARBusinessCard app you will first place multiple virtual buttons on top of an Image Target. Next I will show you how to play video file inside Unity, After this we will write a C# script to play a particular video when the virtual button for a particular video is pressed
Augmented Reality Greeting Card
In this section, you will learn the process of detecting multiple image targets simultaneously at the same time. You will also add an mp3 file in the app that will start playing only when the greeting card is opened.
Superimposition based AR | Object tracking –
In this section you will first scan a 3D model using Vuforia’s 3D scanning android application. Next we will import this model inside Unity and on top of this model we will superimpose a digital car.
Cylindrical Object tracking
In this section you will learn the technique for detecting a cylindrical object. After detecting the cylindrical object you will create a beautiful 3D scenic view around the cylinder with the help of airplanes, low poly clouds and low poly terrains.
Vuforia Cloud Recognition
In this section you will understand the working of Vuforia cloud databases. You will create an application called BookInfoAR. This application will scan a book cover(marker) and display information panel beside the book cover. The information of the marker is stored in cloud database.
Ground Planes and MidAir
In this section you will create your first markerless augmented reality using Vuforia Ground Plane. With ground plane feature we will place a lifesize Lamborghini model in real world. Next using the MidAir feature we will place a drone in mid air.
User Defined Target
In this section you will understand a feature called User Defined Target feature from the Vuforia Core Sample. With the help of User Defined Target feature we can use any image as an marker.
So after explaining you the course content I hope to see you inside this Augmented Reality course
INTRODUCTION TO AUGMENTED REALITY
What is Augmented Reality
WHAT IS VIRTUAL REALITY | Differences between AR & VR
Installation of Unity 2019
Session End Quiz
BASICS OF UNITY
How to position, rotate and scale gameobjects in unity
Adding Rigibody to sphere and saving the scene
Adding Material Color's to GameObjects
Adding Background Images (Textures) to GameObjects
Prefabs in Unity
Concept of Parent & Child GameObjects
What are scripts | Explained in details
Rotating the Sphere GameObject's
AUGMENTED REALITY ONE APPLICATION
ARONE APP INTRODUCTION
Generating a License Key
Capturing an Image to use as Image Target
Uploading Image Targets inside Vuforia
Projecting Barbarian 3D Model on Image Target
Installation of Android Studio Software
Building the apk file for ARONE app
Building ARONE app on iPhone or iPad
Downloading ARKIT plugin from BitBucket
Adding shadow to Barbarian Model
Update: Adding shadow to Barbarian Model
AUGMENTED REALITY BOOK APPLICATION
Augmented Reality Book Intro
Sketching images on a drawing book
Setting Up License Key for ARBook app
Customizing Sun Image Target
Customizing the HOUSE Image Target
Customizing the SHIP Image Target
Customizing the CAR Image Target
Customizing the FOREST Image Target
Customizing the AeroPlane Image Target
Adding Cloud models
Customizing the ARBOOK Cover Image Target
Adding 3D Text on top of Image Target
Building the APK file of ARBOOK App
Output of ARBook Application
Problem related to Ship & Aeroplane Image Target
Solution for Ship & Aeroplane Image Target problem
ARBOOK FINAL OUTPUT
Reset the SHIP to it's original position
Reset the Aeroplane and Cloud Gameobject
AUGMENTED REALITY GREETING CARD
Augmented Reality Greeting Card Section Intro
Adding License Key & Importing Database
Projecting Cake 3D Model on top of First Image Target
Adding 3D text on top of Second Image Target
Crediting the Author of 3D Model
Building and Running the AR Greeting Card App
AUGMENTED REALITY GREETING CARD WITH 2D CANVAS
Section Introduction : 2D Canvas
Adding Background Image on Canvas
Adding 2D Text inside the Canvas
Adding UI Buttons or 2D Buttons
Rotating the Cube
Switching between Scenes on Button click
Designing the Back and Close Image Button
Script for Back and Close Image Button
Building the ARGreetingCard app (with Background Image)
Building the ARGreetingCard app (with Smartphone Camera Output)
VIRTUAL BUTTON & AUGMENTED REALITY BUSINESSCARD
Virtual Button & ARBusinessCard Section Intro
What are Virtual Button's in Vuforia
Setting Up License Key for ARVirtualButton
Adding Virtual Button & GameObject's on top of Image Target
Script to check whether the Virtual Button is Pressed or Released
Building the apk file for ARVirtualButton app
ARBusinessCard Application Intro
Setting Up License Key for ARBusinessCard project
Adding multiple Virtual Button's on Image Target
Playing video file's on top of Plane GameObject's
Deactivating the Plane GameObject's
Changes in ARBCard Script
Programming logic for registering multiple Virtual Button Whiteboard animation
Registering the 3 Virtual Button code
Building the apk file for ARBusinessCard application
SUPERIMPOSITION BASED AUGMENTED REALITY | OBJECT TRACKING
Superimposition Based AR Section Introduction
Criteria for Object Recognition & Scanning
Procedure for scanning a 3D Object
Generating License Key
Superimposing a CAR 3D Model on top of a Real Toy Car
Building the ARObject Tracking app
CYLINDRICAL OBJECT TRACKING
Cylindrical Target Section Introduction
Steps for creating a Cylinder Target
Creating Cylinder Target Database
Projecting Plane 3D Models surrounding the Cylinder Target
Projecting Cloud 3D Models
Adding Earth & Terrain Models
Animating the GameObjects
Building the AR Cylindrical Target Project
AR VIDEO PLAYBACK APPLICATION
Vuforia Video Playback App Intro
Importing Vuforia Core Samples
ARCamera's Far Clip plane Bug
Customizing Thumbnail and Video
Playing Two Video's
Changing the Video's shader
Deleting the Common UI component & building the app
VUFORIA CLOUD RECOGNITION
Vuforia Cloud Recognition Intro
Understanding the Cloud Reco Scene & testing it's output
Creating Vuforia Cloud Database and linking it with Unity Project
2 Adjustments for viewing Gameobject properly on top of Image Target
Information Panel for the Cloud Image Targets
Information Panel for the 3rd Cloud Image Target
Removing the Cloud Target Info & Common UI
USER DEFINED TARGET AR PROJECT
User Defined Target App Intro
Adding License Key & Importing Vuforia Core Samples
Understanding the Working of User Defined Target Scene
Rearranging the Canvas Component
Building & Running the ARUDT Application
GROUND PLANE'S AND MID AIR FEATURE
Ground Plane Section Intro
Ground Plane supported devices
Working with Ground Plane Feature
Testing the Ground Plane output's on an iPhone
Generating a 3D Models only once
Augmenting a Life Size Lamborghini in real world
Removing the 2D Text
Genrating drones with Mid Air feature
Installing Illustrator and setting up Vumark designer files
Designing a Vumark Template
Encoding Numeric data & generating Image Targets from Numeric Vumark Template
Understanding the components inside Vumarks Sample Scene
Resolving the bugs inside Vumarks scene
Decoding Numeric data from Vumark Image Targets
Encoding String data & generating Image Targets from String Vumark Template
Decoding String data from Vumark Image Targets
Encoding Byte data & generating Image Targets from Byte Vumark Template
Decoding Byte data from Vumark Image Targets
VUFORIA MULTI TARGET FEATURE
What is Multi-Target? Capturing images for multi target
Rescaling the images from cm to pixels as per aspect ratio
Adding images to Cuboid Target
Testing the Multi Target output
Adding animations and effects to Multi Target scene
WINDOW PORTAL USING DEPTH MASK SHADER
Seeing through the Box using depth mask material
Creating a square hole on top of the box
Adding fire monster and flames
Editing the DepthMask Shader
Adding Nebula and Galaxies to the window portal
Creating a mini solar system
The course is good for the people who are new to unity and augmented reality But if you get stuck at some point of time you yourself have to find whats wrong and if you are not able to figure out the the whole project is ruined. the instructor does not respond at the queries. I posted a question 3 days ago and I got no answer. I dont know why the instructor don,t answer and same case is with all the other queries. The are not answered at all. I think I have to take a refund
Well delivered! This course is loaded with great information to get you started with AR with Unity and Vuforia. I would like to see more from this instructor.
Resources are old, the group takes ages to give you advice on how to fix. 30 hour course almost taken 4 weeks.
So far so good. The instructor goes through the basics of Unity before getting into AR. Very easy to understand
Thats absolutely perfect. I liked the way of his instructing. Anyone who wants to learn Vuforia, can purchase without hesitating. (I wish he updates the content according to 2020 version. It looks very old fashioned. Also I wish the course had Vuforia area target lessons.) Rest of all is perfect :)
More Audiodescription than Tutorial ("I click here, i click there, I rename the folder"), old content, uses a lot of files/prefabs that are no longer available, repeats every step 100 times, explains & customizes the vuforia example files as a 'tutorial' (wtf?!), ...
AR/VR was my specific interest and this course is going in right direction! Specifically, AR is more interested than VR. So, this course is exactly for me!
This course is so bad, I cannot even express it. It is a short demonstration of some of the Vuforia functionalities only. There is no teaching or guiding. Almost every video is like a list of instructions... "click this", "do this"... Plenty of repetition that makes the videos longer, so the course looks longer. But in reality it is all the same and all the time. All the valuable content from thic course could be presented in 30-60 minutes... The rest is a waste of time. And forget about real programming. You will be using free assets from the store and placing them in the scene. Then you will be using elements of free packages, of which some are obsolete... Once in a while you will see your instructor typing or pasting some code... That's it...
things are going good but, few settings are no visible as tutorial is made using lower version of the software.
A very interesting course with creative and practical AR programming activities that build a good foundation for learners who want to explore their new area of hobbies or interest and also to be able to expand on what they have learned from the course to create their own AR apps in the future. The lecturer is very careful and detailed in his preparation and presentation. Thanks so much for creating such a good course.
Kursusnya baik hanya saja sedikit susah di mengerti karena bahasa inggris yang digunakan. Saya lebih paham dengan bahasa Indonesia. Terimakasih
Pros: - Variety of real life and interesting projects. Cons: - Many pronunciation and grammatical errors. - Sound is going up and down and not clear most of the time. - No resources were added for the final product.
Till Now a Gr8 Tutor... Very Detailed Explanation... It seems to be my right decision... to go for it...
Por el momento ha cumplido mis expectativas, lo unico que el acento del instructor es un poco complicado de entender la pronunciacion de ciertas palabras.
Explicaciones fáciles de seguir. No tengo ninguna experiencia en el tema y hasta ahora lo he podido seguir.