Creating a Vertex Painter in Unity 3D

Learn how to create a fully interactive painting tool in Unity 3D, from scratch, using C# and MonoDevelop.

4.45 (57 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Creating a Vertex Painter in Unity 3D
193
students
3 hours
content
Jul 2015
last update
$19.99
regular price

What you will learn

Build your own interactive vertex painter tool for Unity 3D

Create complex Scene View Tools with custom interactivity

Understand more advanced Unity Tools development tricks and tips

Utilize your understanding of customizing the user experience with your own tools

Why take this course?


GroupLayout: "Creating a Vertex Painter in Unity 3D" by Gametutor ๐ŸŽฎโœจ

Headline: ๐Ÿš€ "Unleash Your Creativity with C# - Dive into Vertex Painting in Unity!"

Course Description:

Are you ready to step into the world of game development tools and explore the vast potential of Unity 3D? If you've ever marveled at the intricate tools available on the Unity Asset Store or needed a custom Vertex Painter for your project, this is the course for you!

๐Ÿ“– What You'll Learn:

  • The Basics of Vertex Painting: We'll start with the foundational concepts and what vertex painting entails in Unity 3D.
  • Hands-On Creation: Follow along as we create a Vertex Painter tool from scratch, giving you a deep understanding of how these tools operate.
  • C# Programming Skills: Enhance your C# scripting abilities with practical examples and real-world applications.
  • MonoDevelop Familiarity: Get comfortable with MonoDevelop as we use it to bring our Vertex Painter to life.
  • Custom Brush Controls: Learn how to implement falloff, opacity, and size controls for your brushes, giving you the ability to create diverse painting effects.
  • Color Palette Management: Master the process of saving out colors to palettes within Unity 3D.

Course Breakdown:

  1. Introduction to Vertex Painting in Unity: Understanding vertex colors and how they affect your models.

  2. Setting Up Your Project: Initializing a new Unity project and preparing the environment for tool development.

  3. Scripting Basics with C#: Covering the essential C# programming concepts needed for this course.

  4. Building the Vertex Painter Interface: Creating the UI components that will allow users to interact with your painting tool.

  5. Implementing Core Functionality: Writing scripts to handle color selection, brush size and falloff control, and real-time vertex color manipulation.

  6. Advanced Tool Features: Adding additional features like palette management, undo/redo functionality, and more!

  7. Testing and Debugging: Ensuring your tool is robust, user-friendly, and ready for real-world use in game development.

  8. Finalizing Your Tool: Polishing the Vertex Painter with optimizations and best practices.

Who This Course Is For:

  • Aspiring Game Developers who want to create their own custom tools.
  • Unity 3D enthusiasts looking to expand their skillset.
  • Indie Game Developers needing a reliable painting tool for asset creation.
  • Students of Game Development interested in the technical aspects of game design.

By the end of this course, you'll have a fully functional Vertex Painter that you can use in your own projects, as well as the confidence and skills to tackle more complex Unity 3D tool development tasks. Get ready to immerse yourself in the world of interactive 3D painting within Unity and become a pro at crafting visual experiences! ๐ŸŽจ๐Ÿ‘ฉโ€๐Ÿ’ป๐Ÿš€

Join us on this creative journey and turn your Unity 3D projects into masterpieces with the power of custom tools! ๐ŸŽ‰


Enroll Now and Transform Your Game Development Skills with "Creating a Vertex Painter in Unity 3D" by Gametutor! ๐ŸŽ“๐Ÿ’ก #GameDev #Unity3D #VertexPainting #CSharp #MonoDevelop #OnlineLearning

Screenshots

Creating a Vertex Painter in Unity 3D - Screenshot_01Creating a Vertex Painter in Unity 3D - Screenshot_02Creating a Vertex Painter in Unity 3D - Screenshot_03Creating a Vertex Painter in Unity 3D - Screenshot_04

Our review

๐Ÿ† Global Course Rating: 4.80/5

The course has received high praise from recent reviewers, with several key points highlighted both positively and negatively.

Pros:

  • Relevant Content for Daily Tasks: The initial focus on GUI elements may seem extensive, but it's appreciated by those who create commercial tools for the Unity Asset Store or by individuals looking to create quick tools for current projects without unnecessary complexities.

  • Excellent Handling of Mesh Data and Manipulation with Math Functions: A standout section of the course that received high praise, indicating a strong understanding and practical application of these concepts.

  • Great Job on Editor Scripting: The explanations for creating custom editor windows were well explained and taught the fundamentals effectively, enabling learners to push their skills further.

  • Comprehensive Learning Experience: Many users reported learning much more than anticipated, with content that is broadly applicable beyond just vertex painting.

  • Educational Pace and Explanations: The course was praised for its pace and the quality of explanations, which were clear and focused on problem-solving when errors occur.

  • Resourceful for Beginners: Suitable for those new to editor scripting, providing a solid starting point for diving into creating custom tools in Unity.

Cons:

  • Outdated Unity Version: Some users noted that the course used an older version of Unity, which may not be fully compatible with the latest pipelines or shader functionality.

  • Shader Implementation: A few reviewers mentioned they would have preferred a manually coded shader over one made in ShaderForge. This could be a consideration for those who prefer or require manual shader coding.

  • Second Half Pacing: Some users found the second half of the course to move too quickly, but this can be mitigated by rewatching or pausing the content.

  • Incomplete Content (Anticipation of Part 2): A couple of reviewers expressed that the course felt incomplete, as there was intended to be a second part that has not been released. This may leave learners with a basic understanding but still seeking more advanced knowledge.

Additional Notes:

  • Shaderforge Usage: The course utilizes ShaderForge for shader creation, which is a powerful tool but might not cater to everyone's preference or workflow.

  • Customizable Final Result: Some users encountered minor issues with the final result but were able to tweak the code to suit their needs.

  • Highly Recommended: The course is highly recommended for those interested in creating custom tools within Unity, offering a wealth of knowledge on editor GUI functionality and scripting.

Final Verdict:

Overall, this course is well-regarded and offers valuable insights into creating custom tools and understanding the Unity Editor's capabilities. While there are some considerations regarding the Unity version and shader implementation preferences, the course's strengths in teaching editor scripting and problem-solving make it a worthwhile investment for tech artists, VFX professionals, and anyone looking to enhance their Unity toolset. The anticipation of a second part suggests that there is more to come from this course series, which could further expand upon the basics covered here.

Related Topics

548002
udemy ID
07/07/2015
course created date
25/03/2021
course indexed date
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