Creating a Procedural Rock Material in Substance Designer

Learn how a professional material/environment artist works when creating materials for games.

4.50 (8 reviews)
Udemy
platform
English
language
Game Design
category
60
students
4.5 hours
content
May 2021
last update
$49.99
regular price

What you will learn

Creating a procedural material in Substance Designer

3 Point Lighting System Rendering in Marmoset Toolbag 4

Creating clean and flexible graphs in Substance Designer

Creating organic shapes in Substance Designer

Description

Creating a Procedural Photorealistic Rock Material in Substance Designer & Marmoset

Learn how a professional material/environment artist works when creating materials for games. In this course, you will learn how to make clean and efficient procedural materials, how to properly construct your height map along with different techniques that you can apply to almost any material, not just rock materials.
Next to this, you will also learn how to set up a very nice render scene inside of Marmoset Toolbag 4 for your portfolio.


SUBSTANCE DESIGNER AND MARMOSET TOOLBAG

All the material creation will be done fully procedural inside of Substance Designer, any rendering and previewing will be done inside of marmoset toolbag 4.

You will learn everything needed to create the material shown in the images and trailer from scratch.
This tutorial comes with all the sourcefiles that include the substance files + autosaves, marmoset files, textures, and all reference images.

4h 30m HOURS REALTIME

Everything is shown in realtime over the course of 4hours and 30minutes – You can follow along with every single step.

SKILL LEVEL

This material art tutorial is perfect for students who have some familiarity with Substance Designer and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched especially Substance Designer before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

  • Substance Designer

  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment/material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.

CHAPTER LIST

There’s a total of 16 videos split into easy to digest 20-minute chapters

  • 00 – Intro

  • 01 – Going over our reference and start creating large shapes

  • 02 – Finishing large shapes and creating large cuts Part1

  • 03 – creating large cuts Part2

  • 04 – creating our medium cracks

  • 05 – creating our thin line shifting and large breakup

  • 06 – Setting up our marmoset scene and creating large cracks

  • 07 – Creating Small Cracks

  • 08 – Adding Large Noise

  • 09 – Balancing and adding micro noise

  • 10– Cleaning up our graph

  • 11-14 – Creating our base color Part1 - Part4

  • 15 – Final Polish

  • 16 – Final renders and Outro

Content

Introduction

Trailer
Going Over Our Reference And Start Creating Large Shapes
Finishing Large Shapes And Creating Large Cuts Part1
Creating Large Cuts Part2
Creating Our Medium Cracks
Creating Our Thin Line Shifting And Large Breakup
Setting Up Our Marmoset Scene And Creating Large Cracks
Creating Small Cracks
Adding Large Noise
Balancing And Adding Micro Noise
Cleaning Up Our Graph
Creating Our Base Color Part1
Creating Our Base Color Part2
Creating Our Base Color Part3
Creating Our Base Color Part4
Final Polish
Final Renders And Outro

Screenshots

Creating a Procedural Rock Material in Substance Designer - Screenshot_01Creating a Procedural Rock Material in Substance Designer - Screenshot_02Creating a Procedural Rock Material in Substance Designer - Screenshot_03Creating a Procedural Rock Material in Substance Designer - Screenshot_04

Reviews

Stewart
October 21, 2021
You know what you are doing that is obvious but for somebody who has little experiance with deisnger is going to stumble. My texture began to look different to yours but I was pleased with it as it did look like the ref. Sometimes tricky to follow along exaclty.
David
July 27, 2021
A great course to jump into Designer with. Definitely learned a lot and it was exactly what I was looking for to get a better understanding of a material workflow from start to finish. Thank you
Mojżesz
May 4, 2021
Definitely worth the money, works great as a standalone tutorial and is full of techniques that can be used in all sorts of situations. This course is especially great for anyone who is struggling with properly rendering the final result.

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3789320
udemy ID
1/20/2021
course created date
3/21/2021
course indexed date
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