Creating a Node Based Editor in Unity 3D

Learn how to build your own custom Node Based editor directly inside of the Unity Editor, step by step.

4.39 (202 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Creating a Node Based Editor in Unity 3D
816
students
4.5 hours
content
Dec 2015
last update
$19.99
regular price

What you will learn

Learn to create a visual node editor in Unity 3D

Learn to build custom Editor UI's with ease!

Learn to build your own Custom Editor Windows in Unity 3D

Understand how to create and save data created in your custom editor

Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic.

Why take this course?


Unlock the Power of Unity with Node-Based Editors! ๐ŸŽฎโœจ

Are you ready to elevate your game development skills to the next level? Join Gametutor on an exciting journey to create a Node Based Editor within Unity 3D, the leading platform for game creation. With this course, you'll unlock the full potential of Unity's powerful features and streamline your workflow like never before!


Course Title: Creating a Node Based Editor in Unity 3D ๐Ÿ—๏ธ๐Ÿ”ง

Course Description:

Game development is no one-person task. It's a symphony of various skills and talents coming together to create an immersive experience. However, the technical nature of game engines like Unity can sometimes be a barrier for artists and designers who are integral to the process. This is where you come in!

As a Unity developer, understanding how to craft Visual Editor Tools tailored for artists and designers is essential. It not only enhances productivity but also fosters better collaboration among your team. By the end of this course, you'll have a robust set of tools at your fingertips, enabling you to create intuitive, powerful, and user-friendly node-based editors that can be applied to any aspect of game development.


Why Take This Course? ๐Ÿค”๐Ÿ’ก

  • Indispensable Skills: Master the art of creating Visual Scripting tools within Unity, making you an asset to any development team.
  • Boost Creativity and Efficiency: Empower artists and designers to implement their ideas without needing to code, speeding up the game development process.
  • Versatile Learning: Apply your newly acquired skills to a wide range of tasks, from simple data flow to complex game logic.
  • Real-World Application: Learn by doing, as you'll build a functional node-based editor that can be expanded for your specific project needs.

Course Breakdown:

  • Introduction to Node Based Editors: Understand the concept and benefits of using node-based systems in game development.

  • Setting Up Your Project: Prepare your Unity environment and establish the foundational scripting objects for your editor.

  • Creating Nodes: Learn how to define and create custom nodes that can represent any kind of functionality within your editor.

  • Connecting the Dots: Discover how to allow users to connect nodes, creating logic flows that are both intuitive and powerful.

  • Saving Node Data: Implement a system to save out node configurations so that artists and designers can pick up where they left off.

  • User Interface Design: Design an interface that's easy to navigate and understand for users who may not be familiar with technical aspects of Unity.

  • Advanced Functionality: Explore more complex features like creating, deleting, and duplicating nodes to enhance the capabilities of your editor.

  • Testing and Iteration: Test your editor with real-world scenarios and refine it through iterative design and feedback.

  • Deployment and Expansion: Deploy your node-based editor and learn how to expand its features for future projects.


By the End of This Course, You Will Be Able To:

  • Design a customizable Node Based Editor that fits into the Unity ecosystem.
  • Implement a user-friendly interface that artists and designers will love using.
  • Save and Load Node Configurations for seamless workflow continuity.
  • Create, Connect, and Delete Nodes with ease, ensuring your editor is both flexible and robust.
  • Extend the functionality of your editor to meet the specific needs of your game development projects.

Ready to revolutionize your game development process? Enroll in "Creating a Node Based Editor in Unity 3D" with Gametutor today and take the first step towards becoming a Unity wizard! ๐Ÿง™โ€โ™‚๏ธ๐Ÿš€


Screenshots

Creating a Node Based Editor in Unity 3D - Screenshot_01Creating a Node Based Editor in Unity 3D - Screenshot_02Creating a Node Based Editor in Unity 3D - Screenshot_03Creating a Node Based Editor in Unity 3D - Screenshot_04

Our review

It seems like you've compiled a collection of feedback and reviews for a Unity node-based editor course provided by Grasshopper or a similar resource. The sentiment ranges from positive to negative, with several key points emerging:

  1. Course Content: The course is generally seen as providing a good foundation for creating a node-based editor within Unity, covering the fundamentals and offering valuable content for those looking to implement such functionality in their projects.

  2. Quality of Code Examples: Some reviews indicate that while the course may teach how to create a basic node editor, it might not always exemplify best practices or high-quality code, which could be problematic for beginners or those expecting professional coding standards.

  3. Pace and Explanation: A few reviews mention that the pace of the course is quite fast, potentially making it difficult to follow along or fully understand without pausing and replaying sections. Additionally, some feel there are insufficient explanations for the choices made in the code.

  4. Completion and Usability: There's a consensus that the course doesn't always provide full implementation details or usability features like zooming and panning within the editor, which are crucial for a functional node-based system.

  5. Learning Curve and Prerequisites: Some reviews suggest that a high level of familiarity with UnityEditor's codebase is expected, which might be challenging for complete beginners in Unity development or those unfamiliar with GUI and Scriptable Objects.

  6. Update and Improvement Suggestions: Several reviews point out that the course could benefit from additional content, such as a refactor section to improve code quality or more implementation examples, including how to integrate nodes with gameplay.

  7. Overall Satisfaction: Despite some shortcomings in terms of pace and code quality, many reviewers still found value in the course and believe it meets the expectations for creating a node editor within Unity. They appreciate the knowledge shared and recommend the course as long as learners are aware of its limitations or are prepared to supplement their learning.

  8. Feedback on Teaching Style: There's a sense that the teaching style may need improvement, with a suggestion that clearer explanations and better communication of development choices would enhance the learning experience.

  9. Technical Issues: At least one review mentions a technical issue where the course material didn't play as expected in Chrome but worked fine in Firefox.

  10. Gratitude and Acknowledgment: Some reviews express gratitude for the knowledge shared, despite some flaws in the delivery or structure of the course.

Overall, the feedback suggests that the course is beneficial for those with a solid background in C# and UnityEditor, but it may require supplemental learning to fill in gaps left by the course itself. It's clear from the reviews that learners are eager for courses that not only teach how to build node-based editors but also emphasize good coding practices and complete usability features.

Related Topics

523594
udemy ID
08/06/2015
course created date
25/03/2021
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