Creating a Game Character in Maya and Unity
Detailed guide to creating games models in Maya and Unity, this course has over 80 videos and hours of content...

What you will learn
Create a good concept
Have an understanding of the games creation pipeline
Confidently model
Understand Texturing
Understand Rigging
Understand UV Layout
Animate and setup animations
Export and Importing
Get assets into Unity
Full understanding of loads of tools in Maya
Why take this course?
π Course Title: Creating a Game Character in Maya and Unestyling with Unity
π Headline: Detailed Guide to Creating Game Models in Maya and Unity
Summary of this in-depth course: David Newton presents an extensive course that delves into the art of creating game characters using Maya and bringing them to life in Unity. With over 80+ videos, this course is packed with hours of content designed to cover all the main elements of games model creation, from concept to completion. David's thorough approach ensures a clear direction, guiding you through each stage with a focus on practical application and a cohesive learning experience.
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Detailed Workflow: Learn how to sculpt your character in Maya, texture map with Photoshop, and bring it all together in Unity 5.
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Software Mastery: Gain expertise in Maya 2013, Photoshop CS6, and Unity 5, with an optional section on ZBrush for a more efficient workflow.
What you'll learn:
- Modeling: Create the base mesh in Maya, focusing on topology and geometry that's perfect for game engines.
- Texturing: Utilize Photoshop to unwrap your model and create detailed textures that will make your character come alive.
- Animation Setup: Prepare your model for animation within Unity by rigging and setting up the appropriate controllers.
- Importing into Unity: Learn how to import your model efficiently into Unity 5, with tips on optimizing performance.
- Materials and Shaders: Craft realistic materials and shaders that will give your character a unique look in the game environment.
- Lighting and Rendering: Understand the principles of lighting within Unity to highlight your character's details effectively.
- Optional ZBrush Workflow: Discover how to speed up your sculpting process with ZBrush, adding those final touches to your character design.
Why take this course?
- Comprehensive Content: Over 80 videos that cover every step of the game character creation process in Maya and Unity.
- Real-World Experience: Taught by David Newton, a seasoned professional with a wealth of experience in the field.
- Community Support: Join fellow learners in a community that supports and encourages growth in 3D modeling for games.
- Endless Possibilities: After mastering these skills, you'll be able to apply them to any project in the game development industry.
π οΈ Tools and Skills Covered:
- Maya 2013: Modeling fundamentals, sculpting, and retopology.
- Photoshop CS6: UV mapping and texture painting.
- Unity 5: Importing models, setting up materials, lighting, and optimization techniques.
- ZBrush (Optional): Quick and efficient sculpting for game assets.
π Join us on this incredible journey to bring your game character to life in Maya and Unity! π
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Our review
Overall Course Review
The online course has garnered a global rating of 3.80, with all recent reviews pointing towards a comprehensive and patient teaching style. The course is well-received for its detailed, step-by-step approach to learning, making it an excellent resource for beginners and intermediate users alike.
Pros:
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Pedagogical Clarity: The instructor takes his time to explain each step, ensuring that the content is accessible to learners of varying skill levels. This approach is highly praised for its effectiveness in learning complex software skills.
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Thorough Content: The course covers everything from scratch, including valuable tips on using software such as Photoshop and Maya. It is noted for assuming nothing about the user's experience level.
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Ease of Understanding: The explanations are simple to follow, which helps learners to grasp concepts without feeling overwhelmed. If you adhere to the steps provided, you are likely to end up with similar results as the instructor.
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Great for Beginners: The course is particularly beneficial for those with basic knowledge of the software, providing a solid foundation to build upon.
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Software Use Tips: The course offers useful advice on utilizing software tools efficiently, which can be applied beyond the scope of the project being taught.
Cons:
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Technical Issues: A few lessons inexplicably begin in the middle, potentially causing confusion or leaving gaps in understanding. This could be frustrating for some learners and might require them to make educated guesses about what preceded the instruction.
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Incomplete Experience: One reviewer notes that the course content is so comprehensive that it's possible to not complete all lessons if one is already proficient in certain areas, which could be seen as a pro or con depending on the learner's perspective.
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Potential for Guesswork: Due to some lessons starting mid-process, there might be instances where learners have to guess certain steps, which could lead to varying results and might not be ideal for all types of learners.
Additional Notes:
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Impressive Quality: The course is described as very good, particularly for beginners who have some familiarity with the software applications.
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Instructor's Approach: The instructor's methodical and detailed approach has been highly effective for learners, allowing them to follow along and achieve the same results as demonstrated.
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Work in Progress: One reviewer plans to update their impressions once they complete the course, indicating that the learning experience may evolve with continued engagement with the course material.
In summary, this course is a valuable asset for beginners and those looking to deepen their understanding of software like Photoshop and Maya. While there are some technical hiccups to address, the comprehensive nature of the content and the patient teaching style make it a solid choice for learners aiming to enhance their digital art skills.