Create Flappy Game Mechanics with Unity & PlayMaker

Learn to program the interactivity of a game like FlappyBird using Unity Physics and PlayMaker visual coding.

4.15 (38 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Create Flappy Game Mechanics with Unity & PlayMaker
900
students
1.5 hours
content
May 2020
last update
$19.99
regular price

What you will learn

quickly develop small prototype games with the basic mechanics in place

set up the basic mechanics for a small Flappy-like game

understand the basics of PlayMaker in Unity

react on object collisions

manage the game progress with a basic Game Manager

Why take this course?

Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. 

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

Screenshots

Create Flappy Game Mechanics with Unity & PlayMaker - Screenshot_01Create Flappy Game Mechanics with Unity & PlayMaker - Screenshot_02Create Flappy Game Mechanics with Unity & PlayMaker - Screenshot_03Create Flappy Game Mechanics with Unity & PlayMaker - Screenshot_04

Reviews

Raymond
February 10, 2018
They tutor goes way to fast, even after slowing down the video to x.5. Doesn't really explain what each function does. Pretty much copying what he does, without knowing what it does. After a few videos, I still don't know what these boxes are, or how to use them. I think I'll stick with C#.
Willow
September 28, 2017
Quick pace and great focus on game mechanics. Would like to see more courses focused on game mechanic principles but also offering some "try your own parameters here" options.
Krane
March 12, 2017
Very clearly explained so far, but wish he'd go a little slower. I have to keep pausing the video to catch up. Assumes a basic knowledge of unity from the start.
2h
August 31, 2016
Excellent short course overall. Perhaps a little too fast paced in talking and clicking from menu to menu at times. I'd also love if you added some more small projects to the course. Overall I really enjoyed the course and learned the principles of using Playmaker very quickly. Thank you. 2h.
Theo
March 11, 2016
Very good, but sometimes you don't see really what is clicked and you need to stop the video, go back and watch again
Lesa
March 4, 2016
Good content, the brick game is better explained than the flappy capsule game. Maybe that's because I understood more by then. I was experimenting more with my own solutions during the second game. The lectures are a touch too fast - I either watched one through first and then followed along or I had to repeatedly pause and rewind - less so in the second game. Overall a reasonable start if you already know the unity UI or don't mind looking elsewhere to learn about it.
Dimitri
August 17, 2015
Great course for Playmaker beginners. Helps you understand the basics of states, and many other parts of the asset. The information is straight to the point. Note: You will have to understand how Unity works and programming basics.
Norman
July 19, 2015
This short course is a much better way to get up to speed with PlayMaker basics than the official Youtube tutorials. Stefan's clear direction and professional approach make for an enjoyable experience that I only wish we had more of.
Dwight
May 12, 2015
Sefan – Thank you for your dedication to teaching the fundamentals of PlayMaker. Your instruction is solid, well delivered and understandable with examples on how to setup common systems used in most games. This lesson is beneficial to beginners and less experienced users teaching them how to create and manipulate the flow of information into and out of FSMs in order to get the desired outcome. I particularly benefited from your descriptions of how game managers were used and the benefit of using them. I also gained valuable information on clean up, which is information that isn't readily shared in general game development circles. Initially I felt like your delivery was a little fast for me, but being able to re-watch any part of the course allowed me to follow along and go back into any part of the course, at any time and review anything I didn't initially understand. After going through the breakout section, I re-watched the flappy birds section again, working along with you as you set it up, and everything seemed well paced at that time. I also appreciated your use of the PlayMaker manual to give examples how specific actions worked in relation to the fsm they were involved with. Overall you have given me better understanding of how to use PlayMaker. PlayMaker offers me, a non-coding artist, the opportunity to develop a game totally on my own, just like the old school programmers used to do, without the need to ask a friend or colleague to help me get a system working in Unity. Thank you kindly - theANMATOR
Sylvain
May 2, 2015
You go too fast. You don't always explain why you do this and that. I am an artist not a programmer, i don't know all the term that programmer used. I have not background in coding. I am trying to learn.
Nick
January 31, 2015
This is a straight to the point course. It won't hold your hand or teach you unity, but it will teach you the basics of playmaker. It's quite fast paced, so I just paused it as required. I'm a very basic unity user, and found this course informative, and although it's fast paced I didn't find it intimidating. Good course for playmaker beginners.

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398514
udemy ID
1/19/2015
course created date
11/22/2019
course indexed date
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