Create a 3D Car Racing Game with THREE.js and CANNON.js

Use the CANNON.js physics library and the WebGL library, THREE.js, to easily create a car racing game.

4.02 (171 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Create a 3D Car Racing Game with THREE.js and CANNON.js
1 531
students
2.5 hours
content
Nov 2024
last update
$49.99
regular price

What you will learn

You will have a knowledge of the THREE js library.

You will have a working knowledge of how a physics engine works. Particularly CANNON js

You will know how to adapt your assets to work with the CANNON RayCastVehicle class.

You'll know how to use the position and rotation information from the physics engine and apply it to your assets.

You will know how to use colliders in your scene to prevent your car driving through your 3d environment.

Why take this course?

🚀 Course Title: Create a 3D Car Racing Game with THREE.js and CANNON.js 🎮

Headline: Use the powerful CANNON.js physics library and the versatile WebGL library, THREE.js, to easily create a car racing game!


📘 Course Description:

Creating a car racing game that works seamlessly in a browser, including on mobile devices, has never been easier thanks to the Open Source libraries THREE.js and CANNON.js. This course is your comprehensive guide through the steps necessary to build a complete car racing game from scratch using these two powerful tools.

Throughout this course, you'll dive into:

  1. Setting up your development environment - Get everything ready for coding your game.
  2. Sourcing free and low-cost assets - Learn where to find high-quality resources to bring your game to life.
  3. Editing assets - Discover how to modify these assets to perfectly fit within the THREE.js and CANNON.js frameworks.
  4. Adding 3D to an HTML page with THREE.js.
  5. Understanding the fundamentals of lights, cameras, and meshes in THREE.js.
  6. Getting familiar with the basics of the CANNON.js library, including rigid bodies and physics simulations.
  7. Debugging your game using advanced techniques and custom tools provided within the course resources.
  8. Integrating a car with suspension and fully working wheels using the CANNON.RayCastVehicle class.
  9. Customizing assets for your car and adding realistic colliders to make interactions within the game feel real.
  10. Building a responsive GUI that enhances player interaction and gameplay.

🎨 Course Includes:

  • The complete set of assets used in the course image and promo video.
  • Expert guidance from an instructor who has won awards for his 3D games and has over 30 years of experience in game creation.
  • A game where players can customize their car with options for optional, body, engine, exhaust, and wheels.
  • A fun and engaging gameplay experience driving a remote-controlled car around a garden track.

Why Take This Course?

  • Improve your JavaScript skills by writing code in the latest ES6 style, with classes throughout.
  • Engage in hands-on learning with practical examples and real-world scenarios.
  • Benefit from comprehensive tutorials that cover every aspect of game development with THREE.js and CANNON.js.
  • Join a community of learners who are as passionate about game development as you are!

🎉 Enroll Now to embark on your journey to becoming a skilled 3D game developer using THREE.js and CANNON.js! Let's build something incredible together! 👨‍💻🎮✨

Screenshots

Create a 3D Car Racing Game with THREE.js and CANNON.js - Screenshot_01Create a 3D Car Racing Game with THREE.js and CANNON.js - Screenshot_02Create a 3D Car Racing Game with THREE.js and CANNON.js - Screenshot_03Create a 3D Car Racing Game with THREE.js and CANNON.js - Screenshot_04

Our review

👩‍🏫 Course Overview: "Physics & Multiplayer for Three.js with Cannon.js" is a course designed to teach users how to integrate physics and multiplayer capabilities into their Three.js projects using the Cannon.js library. The course aims to cater to all levels of experience, from beginners to advanced developers. However, recent reviews have highlighted some discrepancies between the course's advertised scope and its actual content.

Pros:

  • Expertise: The course is well-suited for those who already have some familiarity with JavaScript and Three.js, as it dives deep into the subject matter without much handholding.
  • Content Depth: It provides extensive explanations of complex topics, such as physics engines, which could be a standalone course in itself.
  • Real-World Application: The course demonstrates practical implementation by creating a 3D car game with less than 400 lines of code, compared to the complexity of similar projects.
  • Efficiency: For experienced developers who learn by reading and understanding pre-written code, this course offers a concise and efficient learning experience.
  • Versatility: The course includes various examples, including the integration of FBX models from Blender into Three.js scenes, which is a common requirement in game development.
  • Quality of Production: Despite some issues with outdated code, the course's final projects are functional and demonstrate how to use Cannon.js effectively within Three.js environments.

Cons:

  • Code Explanation: The course falls short in explaining the code as it is primarily focused on explaining pre-written code rather than coding it from scratch. This can be confusing for beginners or those expecting a more hands-on approach.
  • Outdated Content: Some projects and code examples may be outdated, particularly with changes in library updates (e.g., deprecation of the Three.js Geometry class).
  • Lack of Step-by-Step Learning: The course is more of a narration of the code rather than a step-by-step guide, which might be less effective for learners who prefer to build projects incrementally.
  • Potential for Confusion: The evolution of the code across different project versions (V0 to V4) may seem disjointed to learners, as it appears to be a continuation rather than distinct projects.
  • Video Quality Issues: Some users reported bugs and glitches in the course videos that could impede the learning experience.

Learner Experience: Overall, the course is well-received by those with prior coding knowledge, especially for understanding how to implement physics and multiplayer features in Three.js projects. However, it may not be ideal for beginners or those looking for a hands-on, code-along approach. The course's strength lies in its detailed explanations of complex topics and real-world application examples, despite some shortcomings in the teaching methodology and presentation format.

Recommendation: For intermediate to advanced developers with prior knowledge of JavaScript and Three.js, this course is likely to be a valuable resource for learning about physics and multiplayer implementations using Cannon.js. For beginners or those new to coding, it may be beneficial to seek out more foundational courses that cover the basics before tackling this one.

1906208
udemy ID
11/09/2018
course created date
22/11/2019
course indexed date
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