Character Creation for Game: Complete Pipeline
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.

What you will learn
Making Shirt, Jacket & Pant in Marvelous Designer
Learning Different Type of Folds
Retopology
UV Unwrapping
Texturing Skin and Clothing
Creating Hair Cards
Rendering for presentation shots
Why take this course?
๐ Character Creation for Game: Complete Pipeline Course ๐
Course Headline:
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.
Welcome, aspiring artists and game developers! ๐๏ธ๐
Course Instructor: Masuk Ahemad, a seasoned 3D modelling and texturing artist with extensive production experience since 2020. Currently crafting magical visuals at Little Red Zombie Studio in India.
Goal of the Course:
At the end of this comprehensive course, you will have mastered the following skills:
- Utilize Marvelous Designer & Zbrush for creating high-quality realistic clothing for AAA game male characters.
- Learn advanced retopology techniques to create a low poly version suitable for games.
- Texture both skin and clothing to a level that's ready for gaming environments.
- Generate game-ready hair for your characters.
- Render stunning presentation images that showcase the full potential of your character designs.
What You Will Learn:
In this in-depth course, we will dive into the following topics:
- Sculpting the base body with Zbrush to establish a solid foundation for your character.
- Creating cloth patterns in MD to ensure clothes fit naturally on the 3D model.
- Refining wrinkles and folds in Zbrush, adding those crucial details that bring the clothing to life.
- Adding memory folds and Wear & Tear for a more realistic look that withstands the rigors of gameplay.
- Posing the Character effectively to convey emotion or action.
- Rendering for presentation to present your character in the best possible light.
- Retopology methods to optimize your Zbrush sculpt for use in games.
- UV Unwrapping to map textures accurately on your model.
- Texturing Skin and clothing, making sure every pixel is placed with purpose.
- Creating Hair cards that will give your character a unique and stylish look.
- Rendering for presentation shots, mastering the art of showcasing your work.
Ideal Students:
This course is tailored for:
- Artists who struggle with modeling realistic clothing for characters and are looking to streamline their workflow.
- Intermediate 3D modelling students and artists seeking to enhance their skills in texturing high poly Zbrush characters, creating hair for real-time games, and transitioning from hand sculpting to a more efficient MD & Zbrush workflow.
Prerequisites: Before diving into this course, make sure you have some familiarity with Zbrush and the following software: Zbrush, Maya, Topogun, Substance Painter, and Marmoset toolbag. This will ensure a smooth learning experience.
Who is Not the Ideal Student:
This course is not for:
- Absolute beginners in Zbrush, as the course assumes a certain level of proficiency with the software.
If you're ready to elevate your character creation skills from sculpting to texturing and beyond, enroll now and join us on this creative journey! ๐ฎโ๏ธ๐จ
Enroll Now & Transform Your Zbrush Sculpts into Game-Ready Characters with Beautiful Textures and Hair! ๐โจ
Screenshots




Our review
Overall Course Rating: 3.70
Review Summary: The course in question offers a comprehensive guide to the process of character creation, with a focus on using specific software tools to achieve a game-ready model. The instructor covers a wide range of topics, making it beneficial for those seeking to enhance their understanding and skills in this area, particularly if they are already at an intermediate level.
Pros:
- Step-by-Step Instructions: The course provides detailed step-by-step instructions, which are highly praised for making the complex pipeline of character creation understandable and manageable.
- Expertise Coverage: The artist covers many topics that are often not found in other tutorials, filling gaps for artists looking to improve their models to a game-ready state.
- Recommendation: For those seeking to get to the next level in character creation, this course is highly recommended.
- Subtitles: The inclusion of accurate subtitles would enhance the learning experience for those who may have difficulty with the audio clarity.
- Useful Content: The main knowledge and techniques are conveyed effectively, making the course extremely useful and impressive.
Cons:
- Skipping Steps: Some reviewers have noted that the instructor skips over certain steps, which can be frustrating for those who need a thorough explanation of the entire process.
- Audio Quality: The audio in parts of the course, particularly in the first segment, is reported to be really low. This could lead to misunderstanding or missed information.
- Intermediate Knowledge Prerequisite: This course is not suitable for beginners. It is more of a workflow tutorial rather than a fundamentals course, so prior knowledge is essential.
- High Expectations: Some users expected a higher quality of instruction and workflow guidance.
- Unclear Instruction: The instructor sometimes moves too quickly through steps without explaining which hotkeys are used or other important details.
- Terrible Audio and Pacing: For some, the audio was described as terrible, with a lack of clear explanation and pacing that made it difficult to follow, especially for those not familiar with ZBrush, Substance Painter, Marmoset Toolbag, or Marvelous Designer.
- Marvelous Designer Focus: The course's focus on Marvelous Designer was the main reason some took the course, but the instructor's apparent lack of interest in teaching this software left many users feeling it was a waste of money, particularly for beginners or those without prior production pipeline knowledge.
Additional Notes:
- It is suggested that potential students should invest in learning fundamental skills such as anatomy, clothing design, or topology before taking this course. This will provide a more solid foundation for the industry-standard workflow presented in the course.
- For those interested in understanding the industry standard workflow, this course could offer a valuable perspective, even if it is not a comprehensive source of information.
Recommendation: For intermediate 3D artists looking to refine their character creation process with an emphasis on game-ready models and using specific software tools, this course offers valuable insights. However, for beginners or those seeking to learn the fundamentals, it is recommended to supplement this course with additional learning resources focused on foundational skills.