3D Game Environment Cathedral Creation
Modeling, Unwrapping, Texturing, Game Setup using 3ds Max, Substance Painter, Substance Designer, & Unreal Engine

What you will learn
Model intricate super-detailed architectural scene
Create tileable textures to use on structural pieces
Create props with their own unique textures
Create detailed materials
Build a professional game-ready level
Create day and night lighting scenes
Add post effects for your level
Why take this course?
๐ Master 3D Game Environments with "Cathedral Creation" by Victory3D! ๐ฐ
Course Headline:
Modeling, Unwrapping, Texturing, Game Setup using 3ds Max, Substance Painter, Substance Designer & Unreal Engine
Instructor Info:
Meet Emiel Sleegers โ your guide through the mystical cathedrals of gaming!
Emiel's passion for video games led him to master environment artistry, with contributions to AAA titles like Forza Horizon 3 and The Division 2 at Ubisoft. Inspired by classics like The Last of Us, Emiel has turned his childhood hobby into a professional craft. His advice? Dive deep into an aspect of gaming that excites you โ that's how you become a master! Outside of work, Emiel immerses himself in the film and game worlds, always on the lookout for inspiration or his next project.
Course Info:
Embark on a comprehensive journey through the art of creating captivating 3D environments from scratch. This course will take you from the initial stages of modeling to the final touches of lighting and post effects.
Key Topics Covered:
- Modeling: Craft an intricate, super-detailed architectural scene.
- Texturing: Create tileable textures for your structural elements.
- Prop Creation: Design unique textures for props.
- Materials in Unreal Engine: Enhance your materials for a lifelike appearance in UE4.
- Level Building: Construct a level within Unreal Engine.
- Lighting: Implement day and night lighting to bring your environment to life.
- Post Effects: Add visual effects to complete the magical atmosphere of your scene.
By completing this course, you will:
- Learn to create detailed modular objects suitable for any AAA game environment.
- Master the creation of clean, tileable textures that can be applied to various surfaces without repetition.
- Gain hands-on experience with Unreal Engine 4, taking your level from concept to a fully-fledged, production-ready space complete with art, lighting, and visual effects.
Prerequisites: To make the most of this course, you should have a foundational understanding of:
- 3ds Max
- Substance Painter
- Substance Designer
- Unreal Engine 4
This course is perfect for those who aspire to create environments like the ones seen in top-tier games. With a focus on detailed, production-ready cathedral interiors, you'll understand the full spectrum of environment artistry within the gaming industry. Don't miss out โ with our 30-day money-back guarantee, you have nothing to lose and everything to gain!
๐ Take the next step in your gaming journey. Enroll in "Cathedral Creation" at Victory3D today! ๐
Your future as a game environment artist begins now. Invest in yourself, harness your passion for games and film, and let Victory3D guide you through the process of creating AAA-worthy environments. The possibilities are endless โ your next masterpiece awaits!
Screenshots




Our review
Overview: The course titled "Victory 3D - Complete Game Environment (UE4 & Unity)" has received an impressive global rating of 4.45, with all recent reviews being positive. The reviews praise the course for its comprehensive content, the instructor's teaching style, and its ability to equip students with the skills necessary to kickstart a career in game environment art.
Pros:
- Comprehensive Learning Experience: The course provides valuable knowledge on creating 3D environments, with content transferable to various software like Unreal Engine 4 (UE4), Unity, and Maya.
- Real-World Application: Students report that the skills learned in this course are directly applicable to real-world projects, which can be a significant boost for those looking to enter the industry.
- Detailed Explanations: Emiel Sleegers, the instructor, is commended for his detailed explanations and the effort put into teaching complex models effectively.
- Encouragement for Beginners: The tutorial is appreciated for its thorough approach, which helps beginners understand the thought process behind each step, rather than just following instructions.
- Motivational Approach: The motivation provided by Emiel to complete a large project is highlighted as beneficial for personal growth and portfolio development.
- Quality Content: The course content is deemed valuable, with some students noting its potential to represent the quality of work expected in major game studios like Ubisoft.
- Engaging Teaching Style: Emiel's teaching style, including his humor and approach to modifier practice, is well-received and keeps students engaged throughout the learning process.
- Motivation for Self-Learning and Growth: The course encourages students to work independently, fostering a self-learning environment that can lead to personal improvement in 3D modeling skills.
Cons:
- Unorganized Content: Some users find the instructor's approach to be a bit unorganized, with small mistakes and repetitive content that may extend the tutorial length unnecessarily.
- Quality of Tutorial vs. Industry Standards: A few reviews mention that the quality of the tutorial does not match up to the standards expected in major game studios, suggesting that the course is more suited for portfolio development than learning industry-standard practices.
- Step-by-Step Guidance Missing: The tutorial is not a step-by-step follow-the-recipe guide, which might be challenging for students who are expecting such a structured approach. It's recommended to watch certain sessions and then work on the project before moving to the next.
- Tutorial Length and Focus: The tutorial is criticized for being too long and lacking a focus on preparing for Unreal Engine optimization, suggesting that some content could be consolidated for efficiency.
- Software Knowledge Prerequisite: Some students point out that a good understanding of the software used (3ds Max, UE4, etc.) is necessary to follow along effectively, as the tutorial does not cover basic tool usage extensively.
Final Thoughts: The "Victory 3D - Complete Game Environment (UE4 & Unity)" course is a comprehensive and motivational learning experience for those interested in game environment art. It's particularly suitable for beginners or intermediate artists looking to enhance their skills and create a strong portfolio piece. While it may not be the most efficient tutorial for learning optimization techniques, its strengths lie in its extensive coverage of the topic and the motivation it provides to see a large-scale project through to completion. Students are encouraged to have prior knowledge of the software used and to approach the course as a guide rather than a strict step-by-step manual. Overall, the course is highly recommended for its valuable content and the expertise shared by Emiel Sleegers.