Build & 3D Model Huge and Complete Unity® Games from Scratch

Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.

4.90 (21 reviews)
Udemy
platform
English
language
Game Development
category
459
students
65 hours
content
Dec 2018
last update
$69.99
regular price

What you will learn

Learn to code for game development in Unity C#

Create your own unique Battle Royale system.

Build a platform shooter game in Unity®

Navigate the Unity® editor.

Design large environments for your character to explore in.

Build 3D models for the game in Blender.

Integrate the art from Blender into Unity®.

Description

Best Unity Course: Game Developer Training Videos

A runaway success of a Kickstarter funded this Mammoth Interactive course

  • Game development & design.

  • Learn how to use Unity in C#.

  • Build 3D games like Super Mario in Unity

  • Learn what Photoshop is used for in game development

  • The game development process step by step for beginners

  • Make your own shooter game in Unity

  • Build a battle royale game like Fortnite

  • Add multiplayer functionality to game programming

  • Learn the foundations of Blender 3D

The best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender!

This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.

Learn the Foundations of Blender

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

Content

PROJECT 1 - Gameplay

Gameplay

Introduction to Unity

Introduction to Unity - Part 1
Introduction to Unity - Part 2
Unity Support

Movement

Movement - Part 1
Movement - Part 2
Movement - Part 3

Building Blocks

Blocks - Part 1
Blocks - Part 2

Speed Blocks and Enemies

Speed Blocks and Enemies - Part 1
Speed Blocks and Enemies - Part 2
Speed Blocks and Enemies - Part 3

More Enemies

More Enemies - Part 1
More Enemies - Part 2

Powerup and Finish Line

Powerup and Finish Line - Part 1
Powerup and Finish Line - Part 2

Background and Interface

Background and Interface - Part 1
Background and Interface - Part 2
Background and Interface - Part 3

Fine Tuning the Game

Fine Tunings - Part 1
Fine Tunings - Part 2
Fine Tunings - Part 3

Level Design

Level Design - Part 1
Level Design - Part 2

Introduction to Blender

Download and Install Blender
Setting Up Blender
Camera Controls
Emulated Numbpad Camera
Basic Object Manipulation
Frequently Used Tools
Mirror Modifier

Artwork in Blender

Artwork in Blender - Part 1
Artwork in Blender - Part 2
Artwork in Blender - Part 3
Artwork in Blender - Part 4
Artwork in Blender - Part 5

Integrating the Art

Integrating Art - Part 1
Integrating Art - Part 2
Integrating Art - Part 3

Finishing the Game

Integrating the Character
Adding Model to Player
Jumping and Running
Movement Stutter
Wall jumping
Power Up
Swapping Background Art
Background Adjustments
Transparency Order
Challenge Time!

RESOURCES - Marlo Runner Game

Marlo Run Art Assets
Marlo Source

Unity

Downloading and Installing Unity
Starting Your Project
Unity Interface - View the Game
Unity Interface - Hierarchy and Game Objects
Unity Interface - Project and Console

Coding

Intro to Coding
The Basic Script
Hello World
Variables
Access Modifiers
Boolean Values
Loops
Checkpoint

Input

Input
Player Parameters
Player Movement
Update vs. Fixed Update
Players Input
Third Person Character
Camera Look
Camera Move
Checkpoint
Cursor Lock Mode
Mouse Look
Animation Movement
Strafing in the Animator
Side Look
Changing the Focal Point Side
Focal Smoothness
Vertical Look
Rotation Point
Camera Improvement
Camera Improvements

Battle Arena

Level Design Basics
Center Zone
Sniping Tower
Reward Vs. Punishment
Simple House
Opening Door
Raycasts
Interacting with Doors
Villa
Terrains
Creating an Interesting Terrain
Grass
Terrain Bounds
Checkpoint
Canvas
Anchors and Pivots
Text
Updating Resources Text
Tool Selection Interface
Tool Switching
Tool Selector Improvements
Resource Objects
Collection Cooldown
Smooth Collection Animations
Checkpoint
Adding Obstacle Tools to List
Obstacle Prefabs
Cycling Between Obstacles
Preserving the Obstacle Rotation
Placing Obstacles in the Screen
Using Resources
Obstacles Transparency
Checkpoint

Weapons

Weapon Base Class
Inheritance
Abstract Classes
Item Box
Awarding Ammunition
Weapon Inventory
Weapon Interface
Selecting Weapons
Checkpoint
Player-Weapon Communication
Shooting Logic
Reloading Logic
Reload Bars
Adding New Weapons
Shooting Raycasts
Correct Shooting Rays
Weapon Accuracy
Destroying Obstacles
Shotgun
Checkpoint
Improving the Aim Variation
Sniper
Zoom Interface
Rocket Launcher
Make The Rocket Fly
Explosion
Damaging Things
Checkpoint

Targets

Static Enemy
Flying Enemies
Searching for a Player
Chasing Logic
Hitting the Player
Destroying the Player
Game Over Screen
Reloading the Scene
Reloading with the Scene Controller
Checkpoint

Multiplayer

Networking Intro
Player Prefab
Spawning Adjustments
Start Positions
Syncing Player Positions
Fixing Network Conflicts
Syncing Animations
Networked Obstacles
Spawning Items
Collecting Boxes
Network Player Hit
Network Player Destroy
Obstacle and Resource Health
Network Collecting Resources
Syncing Rockets
Checkpoint
Syncing Explosions
Checkpoint

Melee Weapons

Pickaxe
WoodCutter Axe
Fireman's Axe
Throwing Axe

Deagle

Placing Image Reference
Deagle Basic Block (Keystroke)
Deagle Trigger Guard (Keystrokes)
Deagle Main Body Tweaks
Deagle Back Grip
Deagle Hammer
Deagle Sights
Deagle Profile
Deagle Gun Barrel
Deagle Hand Hold
Deagle Trigger
Deagle Materials

Revolver

Revolver Start
Revolver Trigger Guard
Revolver Sights
Guard to Handle Fix
Revolver Handle Basic
Revolver Handle Fix
Revolving Body Thinning
Revolver Main Body Fixes
Bullet Wheel
Gun Mid Profile
Revolver Front Sights
Revolver Trigger Hammer
Revolver Trigger
Revolver Materials

M40 Sniper

M40 Reference
Sniper Trigger
Sniper Main Body
Sniper Barrel
Sniper Scope
Sniper Scope Details
Sniper Materials and Fix

Rocket Launcher

RPG Basic Block
Rocket Sights
Rocket Handles
RPG Trigger
RPG Materials
Rocket Pieces

AR Scar

Scar Body
Scar Railings
Scar Barrel
Scar Front Sights
Scar Back Sights
Scar Back Stock
Scar Materials

HK MP5

MP5 Start
Weapon Reorganization
MP5 Main body
MP5 Front Sights
MP5 Front Sight (Part 2)
MP5 Top Rails
MP5 Back Sights
MP5 Back Stock
MP5 Materials and Finishing

UMP

MP5 to UMP
Weapon Reshaping
UMP Top Railing
UMP Mid Body

Battle Royale Basic Character

Character Setup
Character Head
Character Body Base
Character Legs
Character Arms
Flow Cleanups
Characters Bones
Setup For Textures
Character UVing
Texturing Setup
Texture Painting

Art and Sounds

Art Intro
Showing The New Level
Checkpoint
Changing Prefab Art
Obstacle Art
Particle Effects
Rocket Sounds
Interface Sounds
2D vs 3D Sounds
Weapons Sounds
Shooting through the Network
Network Authority for Audio
Footstep Setup
Networking Footstep Sounds
Hit Sounds
Checkpoint
Integrating new Characters
Animation Mask
Animation Layering
Integrating Top animations
Checkpoint
Adding Weapon Models
Showing Models
Syncing Animation Triggers
Syncing Weapon Equip
Initial Weapon Equip
Checkpoint

Energy State

Energy State
Script Control Of The Energy Ball
Energy Spawning Logic
Adjusting The Movement Speed
Syncing The Energy Mode
Server Screen
Server Screen Integration
Client Screen
Allowing Client To Move
Storm Manager
Storm Visuals
Storm Shrinking Logic
Storm Damage
Storm Details
Checkpoint
Storm Alert
Minor Adjustments
Spreading Weapons
Checkpoint
Player Adjustments
Outside Terrain
Post Processing
Outside Lightning
Custom Fonts
Lock Tool Switching While Spawning
Update Bounds
Network Bullets
Weapon Difficulty Adjustments
Checkpoint

Flat map

New Train Setup
Adding Mountains
Adding Resources
Checking the New Map
Checkpoint
Spreading Weapons
Checkpoint
Course Wrap Up

Assets

Assets
Please rate this course
Bonus Lecture - Mammoth Interactive Deals

Screenshots

Build & 3D Model Huge and Complete Unity® Games from Scratch - Screenshot_01Build & 3D Model Huge and Complete Unity® Games from Scratch - Screenshot_02Build & 3D Model Huge and Complete Unity® Games from Scratch - Screenshot_03Build & 3D Model Huge and Complete Unity® Games from Scratch - Screenshot_04

Reviews

Yanze
December 21, 2021
Instead of using premade functions that hide all the mechanics, he teach us the logics how each functionality are built, this is by far one of the detailest I have ever encounter with. Sorry for my english if grama errors
Joshua
November 13, 2020
I don't know much about coding, making games, or even computers, but this guy sure does make it simple.
Samuel
June 8, 2020
I have to say, I am blown away by this course. I am using Unity 2019.3.15f and following along with the Battle Royale. The instructor is truly gifted in articulating what is going on. I had some previous experience with Unity but their tutorials on the site are lacking. Mammoth really hit it out of the park with this, and it seems to still be relevant with the newer versions. Things will probably change when ECS takes over, but so far this is the best tutorial I have seen.

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2085674
udemy ID
12/14/2018
course created date
11/20/2019
course indexed date
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