Build a Idle Clicker Business Sim: Unity C# Game Development

Learn Unity and C# Design Patterns by building a fun Idle Business Game Similar to ADVenture Capitalist!

4.40 (527 reviews)
Udemy
platform
English
language
Game Development
category
Build a Idle Clicker Business Sim: Unity C# Game Development
3 188
students
14 hours
content
Dec 2022
last update
$59.99
regular price

What you will learn

Create an Idle Business Tycoon Game in Unity3D Using C#

Improve Game Development Skills by Using Important Design Patterns

Create a Game User Interface in Unity 3D UI Tools

Extend the Tycoon Game with Additional Features such as Managers & Store Upgrades

Complete 100% Source Code with Tons of Comments

BONUS: Idle Game Data Generator and Custom Inspector for Advanced Students!

Using Scriptable Objects to Structure Game Data

Why take this course?

¡Hola! It seems like you're sharing detailed information about a comprehensive course on creating an idle game using Unity3D and C#. The course appears to be designed for individuals who are new to both Unity and programming, with the goal of enabling them to customize their own idle games by the end of it.

The curriculum starts with the basics, such as setting up a Unity project, creating a user interface, writing C# scripts, and understanding fundamental programming concepts like variables, conditional statements, and timers. As the course progresses, it introduces more advanced topics like design patterns (Singleton, Observer), dynamic UI elements, and data persistence through XML and CSV files.

The course also includes new features and upgrades that are typically found in commercial idle clicker games, such as handling idle profits, saving and loading game progress, and creating unlimited stores with multipliers for buying multiple stores at once. It also covers performance optimization, data generation, and advanced architectural concepts using Unity's Inspector and LINQ.

Additionally, the course offers bonus lectures that dive into advanced topics, providing a deep understanding of the architecture and design patterns used in game development.

The announcement you provided emphasizes the value of the course by highlighting its comprehensive nature, including the full source code for the entire project, which is a significant resource for learners to study and build upon. It's an all-in-one package that aims to equip learners with the skills needed to develop complex idle games and understand the intricacies of game design and architecture.

For those interested in this course, it would be advisable to have a basic understanding of Unity and C# programming before jumping in, as the course builds upon these foundations. The course seems to be a robust learning path for anyone looking to become proficient in idle game development using Unity3D and C#.

Our review

Based on the feedback provided, here's a summary and some insights into what you can expect from this Unity game development course:

Strengths:

  • Step-by-step Learning: The course starts with the basics and gradually builds up complexity, which is ideal for beginners.
  • Realistic Approach: The instructor shows both the initial amateur coding and then refines the code, which provides a good understanding of the iterative process in game development.
  • Clear Explanations: The instructor explains concepts well, making it easier to follow along and learn.
  • Inclusive Pace: The pace is suitable for those who have some programming experience but are new to Unity.
  • Evolution of Code and Design: The course shows how the code and design evolve over time, which is a valuable lesson in software development.
  • Focus on Coding Fundamentals: It's particularly strong in teaching coding principles within the context of Unity game development.

Areas for Improvement:

  • Last Section Content: Some learners found the abrupt introduction of new features without thorough explanation or coding demonstration to be confusing, especially since it represented a significant jump from earlier content.
  • Outdated References: There may be some legacy objects and references that are no longer current in the latest versions of Unity by 2022 and beyond.
  • Mid-Course Adjustments: The instructor occasionally seems to adjust on the fly, which can lead to a chaotic learning experience if not anticipated.
  • Lack of Complete Features Explanation: Some sections, particularly Chapter 8, seem incomplete, with the instructor not fully explaining new features or demonstrating their implementation.

Overall Course Experience:

  • The course is well-received for its clarity and practical approach to teaching Unity game development.
  • It's important for learners to note that the course was created at a certain point in time, and some content may be outdated or require adaptation to newer Unity versions.
  • The course seems to have been more coherent and higher quality initially, but as with many educational materials, it may have evolved with less attention to detail or completeness over time.
  • It's recommended to approach the course with a critical eye, particularly when encountering new features or techniques that are not fully explained.

Tips for Learners:

  • Stay Updated: If using older references from the course, make sure to verify and update them according to the current Unity version.
  • Supplement Learning: Consider supplementing the course with additional resources or tutorials if you encounter outdated content.
  • Practice and Adaptation: Apply what you learn by working on your own projects and adapting the concepts to the latest Unity practices.

Final Thoughts: The course offers a valuable educational experience for beginners, with a focus on teaching game development principles within Unity. It's important for learners to be aware of potential outdated references and to possibly complement their learning with more recent resources for a comprehensive understanding of current Unity practices.

759196
udemy ID
11/02/2016
course created date
21/11/2019
course indexed date
Bot
course submited by