3.90 (43 reviews)
☑ Developing own game server from scratch
☑ Serializing data structures and preparing for transfer over the network
☑ How data transfering between clients and server
☑ C# threading
☑ Reading and deserializing data from network
☑ Learn game server architecture design
Learn socket programming in C# .Net
Get proficient in computer network socket programming using TCP/IP streaming sockets and become a better professional programmer.
Perhaps you have already created some cool game and now you want your game to be multiplayer but you do not know how to do it? Creating games is hard but creating online games is even harder, especially if you do not know where to start. These days a lot of cool solutions that help achieve this or that purpose. However, I am sure that this does not suit you, either because these solutions are quite expensive or created to solve only certain tasks. Thanks to this course you will see how to program the real online games.
Due to the fact that nowadays the resources of CPU have become easily accessible to everyone, C# is perfectly suitable for creating client-server applications and for network multithreaded programming. You will see how to create a multithreaded game server for your games in C# programming language that will receive and send data to your clients in real-time using the TCP protocol that is used in real game projects.
With this course, you will see how event-driven and service-oriented applications work. Understand how to use multi-threaded programming in Unity Game Engine and you will see how to serialize and transfer data from the clients on Unity with C# programming language to the server.
At the end of this course, you will be able to create C# (Sharp) .Net software capable of sending and receiving data over TCP/IP sockets on peer to peer basis with async and await keywords. You will learn not only socket programming, but OOP as well. The course will make you a better programmer. you will have the source code of the complete production-ready event-driven service-oriented concurrent game server on C# and client for Unity Game Engine, which you can modify and freely use in your projects.
Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money-back guarantee you can start the course today with complete confidence.
Simple Chat Application
Synchronous Chat Server
Synchronous Chat Client
ASynchronous Chat Server-Client
Introduction to the Server-Side
Server Class Entrance
Client Class Entrance
Message Class Entrance
A Function for Sending Response To The Client
007-Changing The Read Message Function For Encrypted Data
PackData(Encrypt The Data)
Connecting Mysql Database
Introduction to the Unity-Side
Message Class For the Client-Side
Creating a Function to Send Request to the Server
Receiving the Data
Accessing GameFacade Class from manager classes
Creating a dictionary for RequestCode and Request Classes-1
Creating a dictionary for RequestCode and Request Classes-2
Creating an Animation for the Camera
Creating Login,Register and Message panel
Adding Path for each panel
Adding some features into the MessagePanel Class-1
Adding some features into the MessagePanel Class-2
Pushing The LoginPanel
Creating Tables in Mysql
First Communication Between the Unity and Server
Showing an Error Message for the Wrong Password
Making changes for a future error
First Login Request
Reading the Login Request Coming From Unity on the Server
Reading the Login Request Coming From Unity on the Server-2
Reading the Login Response Coming From Server on the Unity
Fixing Some Errors
Pushing The RegisterPanel
Sending the Register Request
Introduction the Room
Designin the Room List Panel
Pushing Room List Panel
Creating animation for the Room List Panel
Sending Player Result From Server
Reading Result From Client
Makes Result Appear on the BattleRes Side
Creating ScrollBar and Class for the Room Item
Designing the Room Panel
Requests For the Room
Listing Room Request-1
Listing Room Request -2
Adding User ID and Moving the CreateRoomRequest()
Creating the RemoveRoom() and QuitRoom() functions
Join Room Request-1
Join Room Request-2
Join Room Request-3
Timer for Stating the Game
Adding Player Movement
Make the Player Shoot
Creating The RoleType And RoleData
Make the Camera Follow the Player
Make Camera Walk Through the Scene
Determining the Spawn Position of Players
Current Role Game Object
Adding Control Script From Scratch
Reading The GameOver From Client
Walk Through The Scene
You need to have some knowledge of how socket works to understand this course. It more like walk through of how to do it. Without much explanation. More like code reading and trying to understand it yourself.
I am a Unity developer and looking forward to create a multiplayer game.I am following you step by step and have not faced any problem so far.However this course description mentioned that it would help us from scratch, so please don't presume that we would have any knowledge regarding server side.I have watched 2 videos so far, i have applied it myself and there are no problems in that, but when you write any code, you are not mentioning clearly about what is that specific code is for? 90% of code I write here is new for me because I haven't done networking ever, so it would be great if you could improve on that.Anyways, I hope to learn much more from this and hopefully I don't face any problems in the future lessons.Good luck
The instructor skips over a lot of critical details about the development environment that he is running in, and his English pronunciations are really poor.
If all you want is to learn usage of Socket - this is good. Fair warnings: 1) I wouldn't call this a tutorial. It's more like a timelapse. Could use a bit more explanations instead of just dictating whatever is typed on screen. 2) It's not completed yet. The name says "Build a game" but in fact you'll make only a small portion of it with some bugs left. - That being said, the teacher responds very quickly if you got any questions and I advise you to download the complete project, experiment with it and ask some questions. That's the best way to learn anyway.
Well this is just a minimal implementation like hello world. Good starting point, but as developer you must be aware thet security isnt covered here. This solution is valid for learning phase but far from production ready implementation.
I've been looking for kind of course on this subject and I'm happy to enroll this course. I just started the course and I believe it's a good project to learn how works Socket!
I did not expect to find such a good resource about this topic. Thanks for your interest. I would definitely recommend.
that's a wonderful course for game-coders. course content is basic and useful and the narrative style of this teacher is very clear and beatifull.
I was waiting for a long time for this course. There are not same course even in udemy. By the way You speak understandable language. Thanks for all.