Build 5 iPhone Games with Xcode 8 and Swift 3

Develop 5 simple beginner iOS games using the SpriteKit framework and Swift 3. Learn coding fundamentals and app dev!

4.50 (6 reviews)
Udemy
platform
English
language
Mobile Apps
category
Build 5 iPhone Games with Xcode 8 and Swift 3
4,629
students
6 hours
content
Nov 2019
last update
$199.99
regular price

What you will learn

Build 2D Games with SpriteKit

Deal with Collisions and Physics

Organize Project And Animate Sprites

Program And Solve Complicated Problems Using Swift

SpriteKit Fundamentals

Create Scenes In The Scene Editor

Create and Work with Game Scenes

Description

Learn to build 5 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.

You will build this app from scratch! You don't have to have any prior experience in game development.

The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Content

Avoid Spikes Game

Introduction to Avoid Spikes Game
Avoid Spikes Game preview
Setting up the game
Adding sprites to the title screen
Adding in the angles to the game
Setting up the buttons
Finishing up the TitleScene
Spawning the objects
Adding in the controls and the spike logic
Setting up the physics
Resetting the game
Making a cool tech circle and spike
Adding the art to Xcode
Fixing the titlescene and adding score
Adding in the main sprite and the player rotation
Adding in a power up that stops the spikes

Chroma Avoid Game

Chroma Avoid Game Introduction
Chroma Avoid Game Preview
Starting the game
Setting up the player and the controls
Spawning the two blocks
Adding in the score labels and testing the app
Adding in the spawning timers
Setting up the color change logic
Adding in the countdown timer
Adding in the physics part 1
Adding in physics part 2
Adding in physics part 3
Adding in a title scene
Moving between scenes
Implementing the scene change logic and Timer
Making the dark Ship
Making the light ship and the collectibles
Importing the art
Setting up an animated title scene part 1
Setting up an animated title scene part 2
Challenge - Add in a 3rd game state

Block Spawn then collect Game

Block Spawn then collect Game Introduction
Block Spawn then collect Game Preview
Setting up the game
Setting up the floor
Setting up the blocks
Optimizing the drop logic
Adding in the labels
Setting up the countdown timer and physics bounds
Setting up the game over logic 1
Setting up the game over logic 2
Setting up the TitleScene
Optimizing the title page
Setting up a shadow
FInishing off the game
Challenge - Make boxes random sizes

Click as fast as you can Game

Click as fast as you can Game Introduction
Click as fast as you can Game Preview
Starting the game
Setting up the game objects
Setting up a game timer
Adding in the reset logic
Finishing the game and adding cycling colors
Challenge add another gamestate and square

Collect squares game

Collect squares game Introduction
Collect squares game preview
Starting the game
Setting up the start logic and the player
Setting up the collectibles and the timers
Setting up the player controls
Adding in the physics
Setting up the repeat logic
Finalizing the gameplay
Making the art in Photoshop and illustrator
Wrapping up the game
Challenge - add in a power up and an enemy

Bonus Lecture: LAST CHANCE TO SIGN UP 90% OFF - ENDS TODAY

Bonus Lecture: LAST CHANCE TO SIGN UP 90% OFF - ENDS TODAY

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2629560
udemy ID
10/28/2019
course created date
10/30/2019
course indexed date
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