Udemy

Platform

English

Language

3D & Animation

Category

Complete Blender Creator: Learn 3D Modelling for Beginners

Use Blender to Create Beautiful 3D models for Video Games, 3D Printing & More. Beginners Level Course

4.64 (42466 reviews)

216881

Students

36.5 hours

Content

Oct 2020

Last Update
$149.99
Regular Price

What you will learn

Use Blender and understand it's interface

Understand the principles of modelling

Create 3D models with simple colors

Learn the basics of animation

Create your own materials

UV map and unwrap your models




Description

This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.8 or later.

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.

  • Make unique 3D printed gifts.

  • Design your dream house, car, etc

  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

The GameDevtv team has created some of the world's most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and is consistently ranked the #1 Blender course on Udemy in terms of rating and popularity. 

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process... 

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).

Dive in now, you won't be disappointed!



Screenshots

Complete Blender Creator: Learn 3D Modelling for Beginners
Complete Blender Creator: Learn 3D Modelling for Beginners
Complete Blender Creator: Learn 3D Modelling for Beginners
Complete Blender Creator: Learn 3D Modelling for Beginners

Content

Getting Going In Blender v2.8

Welcome

New Content Start

Install and Overview

WARNING

Adding Objects

Transforms

Duplication

Your First Materials

Quiz 1

QT - Intro To Snapping

Camera Setup Moving Around Your Models

A Basic 3 Point Light Setup

The Outliner

Rendering Out Your Scene

Sharing Your Work And Our Community

Quiz 2

Intro and Setup Final Challenge

Blender's Interface

User Preferences

Intro and Setup Section Wrap Up

Your First 3D Model In Blender v2.8

Introduction to Box Modelling

Basic Modelling Concepts

Edit Mode

Vertices, Edges And Faces

Merging Vertices In Blender

Extruding In Blender

Quiz 3

Pivot Points

Multiple Materials

Mid-Section Challenge A Small Scene

What Are Normals?

Normals In Blender

Quiz 4

Insetting In Blender

Edge Loops, Loop Cut and Slide

QT - Sliding

Mistakes When Subdividing A Surface

QT - Different Selection Methods

Quiz 5

The Snapping Tool

More Than One Way

Using The Array Modifier

Joining Mesh Objects

Finish Your Mayan Pyramid

Quiz 6

Block Modelling Wrap Up

Bowling Ball And Pins v2.8

Welcome To Bowling Ball And Pins

Knowing Your Topic And Specification

Blender Model Scale And Units

Importing Reference Material

Importing Reference Alternative

Placeholders

Introduction To Bézier Curves

Quiz 7

Converting A Curve To Mesh

Spin In Blender

Different Material Properties

Choosing An Appropriate Sphere

Bevel Vertex

Quiz 8

QT - To Sphere

Extruding To A Normal

Sharp Edges On Curved Surfaces

Importing Simple Blender Files

Collection Basics

Adding New Scenes

Eevee’s Shadow Options

Eevee Render Settings

Quiz 9

Bowling Pin and Ball Wrap Up

Low Poly Chess Set v2.8

Introduction To The Low Poly Chess Set

Managing A Larger Project

Planning Your Project

Mesh Objects Vs Mesh Data

Re-centring Your Objects

Creating A Standard Asset

Using The Bevel Tool

QT View port and Camera Clipping

What Is Low Poly?

Dissolving Geometry

Edge Rings

Exploring Alternatives To Bevelling

Appending Vs Duplication

Bridging Edge Loops

Using Common Features

3D Cursor And Origins

Boolean Modifier

Boolean In Edit Mode

Parent And Children - Collections and Organisations

Introduction To Empties

QT Better Viewport Control

Lighting - Lamp Types

Controlling Materials - Roughness

Hiding Unneeded Objects

Your First Texture

Introduction To The Mapping Node

Managing Your Chess Scene Assets

Generated Textures

Topology - Tris, Quads, nGons

Non-Planar Geometry

The Mirror Modifier

Rook Challenge

King Challenge

Setup Your Chess Scene

Multiple Cameras

Camera Properties

Depth Of Field In Eevee

Grouping for Export / Collections

Creating An Assets Portfolio Scene

Chess Set Wrap Up

An Animated Lamp 2.8

Animated Lamp Introduction

Animation Design Document

Scene and Asset Design

Introduction To The Grease Pencil

Workflow Choices

Creating A Backdrop

Making The Grease Pencil Real

Cycles Vs Eevee

Cycles On A Mac

Dedicated Graphics Cards

Lighting Cycles Vs Eevee

Reflections Cycles Vs Eevee

Rendering A Small Area

Using Curves To Generate Geometry

Altering Curve Resolution

Converting A Curve Obj To A Mesh Obj

Existing Geometry To Create New

Creating Sharper Edges

Lowering Your Cycles Render Time

Introduction to Armatures

Revisiting the Mirror Modifier

Adding Bones To Our Armature

Applying Transforms With Animations

Pose Mode

Constraining Bones Movement

The Lamp Upper Arm

The Screw Modifier

The Solidify Modifier

The Bevel Modifier

Finishing The Lamp And Rig

Introduction To The Shader Editor

Simple Worn Edges

Lamps And Emissive Materials

Auto Inverse Kinematics (IK)

IK Control Bones

Auto IK Constraints

IK Limits

The Timeline

Keyframes

Auto Keyframing

The Dope Sheet Overview

The Graph Editor Overview

Setting Up The Camera

Rough Render Techniques

Rendering An Animation

Safely Rendering Longer Animations

Multi-Blender Renders

Vertex Groups

Re-Rigging The Lamp

Exporting Your Animated Lamp

Animated Lamp Wrap Up

Game Asset Pack v2.8

Welcome To The Game Asset Pack Section

What's Coming Up

Modular Design

Planning Your Project

Reference Material

Version Control

Designing Your World

Level Of Detail

Managing Your Assets

Doorway Challenge

Profile Modelling By Extrusion

Profile Modelling With Curves

Profile Modelling Using Mesh Objects

Window Challenge

Checking Pieces Fit Together

Creating Your Own Shortcuts

Datablocks

Linking To An External Datablock

Linking Blend Files - Proxies

Linking Blend Files - Library Overrides

Linking Blend Files - Making Local

File Structure & Naming

Finish Your Basic Building Blocks

What Are Textures?

Where Can You Get Textures?

The Node Wrangler

Texture Mapping And Projection

Updates and Important Messages

Message About New Content

Coupon For Original Course Content

More Updates Soon

An Animated Lamp 2.7X

Section 5 Introduction

Your Section 5 Assets

Being Lean

Cycles VS Blender Render

Dedicated Graphics Cards

Installing CUDA On Windows

Installing CUDA On A Mac

Setup Blender For GPU Rending

Lowering Your Cycles Render Time

Creating A Backdrop

Lighting With Cycles

Rendering A Small Area

Using Curves To Generate Geometry

Creating Geometry From A Curve

Altering Curve Resolution

Existing Geometry To Create New

Design and Considerations

Introduction to Armatures

Revisiting the Mirror Modifier

Adding Bones To Our Armature

Mid Section Quiz

Applying Transforms With Animations

Pose Mode

Rest Position and Pose Position

Constraining Bones Movement

The Solidify Modifier

Introduction To The Node Editor

Lamps vs Emissive Materials In Cycles

Auto Inverse Kinematics (IK)

Auto IK Constraints

The Timeline

Key Frames

Setting Up The Camera

Rendering An Animation

Rendering Across Multiple Blenders

Creating A Video of Your Animation

Exporting Your Lamp Model

Vertex Groups

Re-Rigging Our Model

Exporting The Final Model

End Of Section Quiz

Rig Characters Quickly

End of Section 5 Wrap Up

Fluffy Bunny 2.7X

Section 6 Introduction

What's Coming Up In Section 6

Section 6 Assets

Planning Our Scene

Knowing Your Subject

Layers

Meta Balls

The Basics Of Sculpting

Basic Sculpting Solution Video

GPU Rendering In This Section

Applying Transforms With Particle Systems

Alternative Ear Construction

Your First Particle System

Fake Users

Particle Editing

Weight Painting

Adding Randomness with Children

Multiple Cameras

Exporting and Particle Systems

Hiding Objects

Introduction To The Image Editor

Combining Shaders In Cycles

UV Unwrapping and Texture Mapping

Adding a Sky Box

Mid Section Quiz

Using Textures Vs. Geometry

Importing Images As Planes

Packing External Data

Node Type Overview

Textures With Transparency

Textures Without Transparency

Testing The Grass

Light Path Render Settings

Making Textures Look More 3D

Using Objects With Particle Systems

Layering Particles Systems in Blender

Introduction to Sapling

Using Sapling To Make A Basic Tree

Depth Of Field Using Cycles

End Of Section Quiz

End of Section 6 Wrap Up

Game Asset Pack 2.7X

Section 7 Introduction

Section Specification

Planning Your Project

Version Control 2

File Structure & Naming

Level Of Detail (LOD)

Building Blocks

Setting Up Our Repo & Committing

Repetitive Tasks In Blender

Using Our Building Blocks

Introduction To Datablocks

Linking To An External Datablock

Linking Blend Files- Making a Proxy

Linking Blend Files: Making Local

Mid Section Quiz

Walking And Flying Around The Model

Better Camera Control

What Can You Export?

Re-linking Blend Files

Profile Modelling By Extrusion

Profile Modelling Using Curves

Profile Modelling Using Mesh Objects

Light Portals

Using Source Control- Resetting

Introduction To UV Unwrapping

Smart UV Project

How Is It Coming Together?

Adding More Detail

Problem Solving

UV Manipulation

Complex Shapes & UV Mapping

Introduction To Marking Seams

Painting In The Image Editor

Mid Section Quiz

Diffuse Maps

Using Images For Control

Illusion of Detail- Using Bump Maps

Using Displacement Maps

Normal Maps

Baking A Normal Map In Blender

Applying A Normal Map In Blender

Texture Resolution

The Multi-Resolution Modifier

Mid Section Quiz

Baking Using The Multires Modifier

Copying Mesh Properties

Optimising A UV Map

Texture Painting In The ViewPort

Realistic Lighting Or Fake It?

Creating a New Scene In Blender

End of Section Quiz

Section 7 Wrap Up

The Human Head 2.7X

Section 8 Introduction

Section 8 Reference Material

Good Mesh Topology

Possible Construction Methods

Introduction To Retopology

Creating The Base Mesh

The Grease Pencil

The Knife Tool

Rip and Rip Fill

Vertex Slide and Edge Slide

Routing Face Loops Using Poles

Defining A Face's Main Face Loops

Getting The Right Skin Tone

3 Point Lighting

Subsurface Scattering

Mid Section Quiz

The Layer Weight Node

Physics Based Rendering (PBR)

The Color Ramp Node

How Light Interacts With A Surface

The Fresnel Node

Reusing Shaders And Materials

The MixRGB Node

The Geometry Node

Hue Saturation Value (HSV)

Making Objects Separately

Joining Separate Objects

Adding Detail with Sculpting

UV Unwrapping A Head

Texturing The Head

Reviewing Your Work Objectively

End Of Section Quiz

Section 8 Wrap Up

BONUS: Destruction 2.7X

Section 9 Introduction

Welcome to Destruction

Quick Explode

Introduction To Blender Physics

Copying Physics Properties

Applying Transforms With Physics

Centre Of Mass

Animating With Physics

Breaking Up A Model Using Particles

Force Fields And Particles

Force Fields And Other Objects

Cell Fracture Add-On

Fracturing With A Child Object

Fracturing With The Grease Pencil

Animating Render Layers

Destruction Quiz

Destruction Wrap Up

Bonus: VFX and CGI 2.7X

Introduction to VFX & CGI

Video Effects (VFX)

Good Source Material

Introduction to Compositing

Matching Camera Settings

Mathematics And Images

Overlaying Images

Extracting Image Data

Blender Camera Tracking: Footage

Blender Camera Tracking: Markers

Solving Camera Motion

CGI / VFX Final Scene

Transparent Backgrounds

VFX CGI Quiz

VFX and CGI Wrap Up

Continuing Your GameDev Journey

Final Section Notes

What Next?

Blender Resources

Pixar Texture Pack

Procedural Generation - Deformation of Materials and Mesh

Credits

Bonus Lecture - Our Other Courses



Reviews

A
Ari8 October 2020

The instructions cover all the details I missed in my first crash course on youtube. Much less frustrating!

P
P.8 October 2020

Thanks for Rick teacher. He did this course in a well mannered way. This course teaches everything. The concepts are clear. And most importantly, the concepts are clear.

P
Paul7 October 2020

Excellent information, but the discussion on the number pad for orthographic view did not cover the specific numbers and which view would be shown. This may be covered in a later topic. Not sure.

D
Dav7 October 2020

opening blender for the first time is really scary because its hard to know how to even look around. its amazing how reassuring/confidence boosting/helpful that these baby steps really are.

A
Adi6 October 2020

I started install blender last year, trying modelling using tutorial on YT, fortunately got my model finished, but I did not get the skill to use blender for another model. It was hard learn to modelling. Than I bought this course using new student coupon. And bammm. This course help me learn blender step by step. So I get best understanding from ground to up. Very recommended for beginners like me. Thanks very much for Instructors who teach using passion, easy to understand, and up-to-date course material.

P
Phil25 February 2020

Really like how everything is broken down, the instructors positive attitude, and the on-screen key displays are super helpful

A
Andrew25 February 2020

The presenter is great, love his easy style. I'm a graphic designer so my head works in 2D, but with the easy non-jargon way Mike presents I have already had a couple of "aha" moments.

H
Harmony24 February 2020

I like the way he's teaching, however my current version Blender 2.82 is a little different on Mac. I had to do a bit more searching for the symbols on my screen (i.e. toggle)

H
Hassan17 February 2020

Very well explained and as a beginner with no experience in 3d modelling or in blender at all, I now understand the fundamentals for moving around and fixing perspectives

F
Fernando16 February 2020

Wonderful course so far! So many wonderful tips and tricks in learning Blender 2.8. In addition, I really like how the course gradually introduces you to new modeling concepts and features of Blender 2.8

J
J13 February 2020

I took this course as a second attempt at getting into Blender over a year ago, and I'm not sorry I did. It helped me get over that initial strong learning curve that Blender had, and gave the confidence to make 3D modeling my main hobby. If you are a complete beginner and the free resources on Youtube (doughnut, apple, sword in stone, ice cream cone) are too much for you to handle, buy this course. If you haven't tried at least the famous doughnut tutorial on Youtube, go do that and see how it goes. This course does a fantastic job of going slowly and drilling the fundamentals. And here we come to the main problem: the pacing of the course is absolutely glacial. I'm saying that as someone who took it as a beginner, not as the regular user of Blender I am today. There is a lot of slow, ponderous discussion of absolutely everything in every video and very little doing. It's so slow it's actually hard to keep up any kind of enthusiasm or flow while you work in later sections. Buy it if you need some supplementary beginner material and have an excess of time and patience.

D
David12 February 2020

The course was very good so far. I have used Blender before for a few personal projects, but this course is much better than watching YouTube videos.

C
Cornelia12 February 2020

Love the course. I had zero knowledge of Blender and after a few hours I already start to feel pretty confident about the program. I like the teachers voice (beautiful english :D). Might be a little fast at times, but you can always pause or rewind the video, so no problem there. Very happy about all of it!

S
Sumesh11 February 2020

This is the best Blender 2.8 fundamental tutorial I have come across. It is not at at all overwhelming. Once you begin you will not feel like stopping.

K
Kalani10 February 2020

I like this course so far, however, Blender has inevitably changed since this course was made and it creates some confusion about buttons, settings(UI).



438522

Udemy ID

3/4/2015

Course created date

3/17/2019

Course Indexed date
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