Complete Blender Creator: Learn 3D Modelling for Beginners

Use Blender to Create Beautiful 3D models for Video Games, 3D Printing & More. Beginners Level Course

4.74 (63045 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Complete Blender Creator: Learn 3D Modelling for Beginners
317,652
students
13 hours
content
Oct 2023
last update
$199.99
regular price

What you will learn

Use Blender and understand it's interface

Understand the principles of modelling

Create 3D models with simple colors

Learn the basics of animation

Create your own materials

UV map and unwrap your models

Create animations for your objects & characters

Why take this course?

This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.

  • Make unique 3D printed gifts.

  • Design your dream house, car, etc

  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

The GameDevtv team has created some of the world's most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and, with more than 30,000 5 star reviews, is consistently ranked the #1 Blender course on Udemy in terms of rating and popularity. 

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process... 

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).

Dive in now, you won't be disappointed!


Content

Getting Going In Blender v2.8

Welcome
New Content Start
Install and Overview
WARNING
Adding Objects
Transforms
Duplication
Your First Materials
Quiz 1
QT - Intro To Snapping
Camera Setup Moving Around Your Models
A Basic 3 Point Light Setup
The Outliner
Rendering Out Your Scene
Sharing Your Work And Our Community
Quiz 2
Intro and Setup Final Challenge
Blender's Interface
User Preferences
Intro and Setup Section Wrap Up

Your First 3D Model In Blender v2.8

Introduction to Box Modelling
Basic Modelling Concepts
Edit Mode
Vertices, Edges And Faces
Merging Vertices In Blender
Extruding In Blender
Quiz 3
Pivot Points
Multiple Materials
Mid-Section Challenge A Small Scene
What Are Normals?
Normals In Blender
Quiz 4
Insetting In Blender
Edge Loops, Loop Cut and Slide
QT - Sliding
Mistakes When Subdividing A Surface
QT - Different Selection Methods
Quiz 5
The Snapping Tool
More Than One Way
Using The Array Modifier
Joining Mesh Objects
Finish Your Mayan Pyramid
Quiz 6
Block Modelling Wrap Up

Bowling Ball And Pins v2.8

Welcome To Bowling Ball And Pins
Knowing Your Topic And Specification
Blender Model Scale And Units
Importing Reference Material
Importing Reference Alternative
Placeholders
Introduction To Bézier Curves
Quiz 7
Converting A Curve To Mesh
Spin In Blender
Different Material Properties
Choosing An Appropriate Sphere
Bevel Vertex
Quiz 8
QT - To Sphere
Extruding To A Normal
Sharp Edges On Curved Surfaces
Importing Simple Blender Files
Collection Basics
Adding New Scenes
Eevee’s Shadow Options
Eevee Render Settings
Quiz 9
Bowling Pin and Ball Wrap Up

Low Poly Chess Set v2.8

Introduction To The Low Poly Chess Set
Managing A Larger Project
Planning Your Project
Mesh Objects Vs Mesh Data
Re-centring Your Objects
Creating A Standard Asset
Using The Bevel Tool
QT View port and Camera Clipping
What Is Low Poly?
Dissolving Geometry
Edge Rings
Exploring Alternatives To Bevelling
Appending Vs Duplication
Bridging Edge Loops
Using Common Features
3D Cursor And Origins
Boolean Modifier
Boolean In Edit Mode
Parent And Children - Collections and Organisations
Introduction To Empties
QT Better Viewport Control
Lighting - Lamp Types
Controlling Materials - Roughness
Hiding Unneeded Objects
Your First Texture
Introduction To The Mapping Node
Managing Your Chess Scene Assets
Generated Textures
Topology - Tris, Quads, nGons
Non-Planar Geometry
The Mirror Modifier
Rook Challenge
King Challenge
Setup Your Chess Scene
Multiple Cameras
Camera Properties
Depth Of Field In Eevee
Grouping for Export / Collections
Creating An Assets Portfolio Scene
Chess Set Wrap Up

An Animated Lamp 2.8

Animated Lamp Introduction
Animation Design Document
Scene and Asset Design
Introduction To The Grease Pencil
Workflow Choices
Creating A Backdrop
Making The Grease Pencil Real
Cycles Vs Eevee
Cycles On A Mac
Dedicated Graphics Cards
Lighting Cycles Vs Eevee
Reflections Cycles Vs Eevee
Rendering A Small Area
Using Curves To Generate Geometry
Altering Curve Resolution
Converting A Curve Obj To A Mesh Obj
Existing Geometry To Create New
Creating Sharper Edges
Lowering Your Cycles Render Time
Introduction to Armatures
Revisiting the Mirror Modifier
Adding Bones To Our Armature
Applying Transforms With Animations
Pose Mode
Constraining Bones Movement
The Lamp Upper Arm
The Screw Modifier
The Solidify Modifier
The Bevel Modifier
Finishing The Lamp And Rig
Introduction To The Shader Editor
Simple Worn Edges
Lamps And Emissive Materials
Auto Inverse Kinematics (IK)
IK Control Bones
Auto IK Constraints
IK Limits
The Timeline
Keyframes
Auto Keyframing
The Dope Sheet Overview
The Graph Editor Overview
Setting Up The Camera
Rough Render Techniques
Rendering An Animation
Safely Rendering Longer Animations
Multi-Blender Renders
Vertex Groups
Re-Rigging The Lamp
Exporting Your Animated Lamp
Animated Lamp Wrap Up

Game Asset Pack v2.8

Welcome To The Game Asset Pack Section
What's Coming Up
Modular Design
Planning Your Project
Reference Material
Version Control
Designing Your World
Level Of Detail
Managing Your Assets
Doorway Challenge
Profile Modelling By Extrusion
Profile Modelling With Curves
Profile Modelling Using Mesh Objects
Window Challenge
Checking Pieces Fit Together
Creating Your Own Shortcuts
Datablocks
Linking To An External Datablock
Linking Blend Files - Proxies
Linking Blend Files - Library Overrides
Linking Blend Files - Making Local
File Structure & Naming
Finish Your Basic Building Blocks
What Are Textures?
Where Can You Get Textures?
The Node Wrangler
Texture Mapping And Projection

Updates and Important Messages

Message About New Content
Coupon For Original Course Content
More Updates Soon

An Animated Lamp 2.7X

Section 5 Introduction
Your Section 5 Assets
Being Lean
Cycles VS Blender Render
Dedicated Graphics Cards
Installing CUDA On Windows
Installing CUDA On A Mac
Setup Blender For GPU Rending
Lowering Your Cycles Render Time
Creating A Backdrop
Lighting With Cycles
Rendering A Small Area
Using Curves To Generate Geometry
Creating Geometry From A Curve
Altering Curve Resolution
Existing Geometry To Create New
Design and Considerations
Introduction to Armatures
Revisiting the Mirror Modifier
Adding Bones To Our Armature
Mid Section Quiz
Applying Transforms With Animations
Pose Mode
Rest Position and Pose Position
Constraining Bones Movement
The Solidify Modifier
Introduction To The Node Editor
Lamps vs Emissive Materials In Cycles
Auto Inverse Kinematics (IK)
Auto IK Constraints
The Timeline
Key Frames
Setting Up The Camera
Rendering An Animation
Rendering Across Multiple Blenders
Creating A Video of Your Animation
Exporting Your Lamp Model
Vertex Groups
Re-Rigging Our Model
Exporting The Final Model
End Of Section Quiz
Rig Characters Quickly
End of Section 5 Wrap Up

Fluffy Bunny 2.7X

Section 6 Introduction
What's Coming Up In Section 6
Section 6 Assets
Planning Our Scene
Knowing Your Subject
Layers
Meta Balls
The Basics Of Sculpting
Basic Sculpting Solution Video
GPU Rendering In This Section
Applying Transforms With Particle Systems
Alternative Ear Construction
Your First Particle System
Fake Users
Particle Editing
Weight Painting
Adding Randomness with Children
Multiple Cameras
Exporting and Particle Systems
Hiding Objects
Introduction To The Image Editor
Combining Shaders In Cycles
UV Unwrapping and Texture Mapping
Adding a Sky Box
Mid Section Quiz
Using Textures Vs. Geometry
Importing Images As Planes
Packing External Data
Node Type Overview
Textures With Transparency
Textures Without Transparency
Testing The Grass
Light Path Render Settings
Making Textures Look More 3D
Using Objects With Particle Systems
Layering Particles Systems in Blender
Introduction to Sapling
Using Sapling To Make A Basic Tree
Depth Of Field Using Cycles
End Of Section Quiz
End of Section 6 Wrap Up

Game Asset Pack 2.7X

Section 7 Introduction
Section Specification
Planning Your Project
Version Control 2
File Structure & Naming
Level Of Detail (LOD)
Building Blocks
Setting Up Our Repo & Committing
Repetitive Tasks In Blender
Using Our Building Blocks
Introduction To Datablocks
Linking To An External Datablock
Linking Blend Files- Making a Proxy
Linking Blend Files: Making Local
Mid Section Quiz
Walking And Flying Around The Model
Better Camera Control
What Can You Export?
Re-linking Blend Files
Profile Modelling By Extrusion
Profile Modelling Using Curves
Profile Modelling Using Mesh Objects
Light Portals
Using Source Control- Resetting
Introduction To UV Unwrapping
Smart UV Project
How Is It Coming Together?
Adding More Detail
Problem Solving
UV Manipulation
Complex Shapes & UV Mapping
Introduction To Marking Seams
Painting In The Image Editor
Mid Section Quiz
Diffuse Maps
Using Images For Control
Illusion of Detail- Using Bump Maps
Using Displacement Maps
Normal Maps
Baking A Normal Map In Blender
Applying A Normal Map In Blender
Texture Resolution
The Multi-Resolution Modifier
Mid Section Quiz
Baking Using The Multires Modifier
Copying Mesh Properties
Optimising A UV Map
Texture Painting In The ViewPort
Realistic Lighting Or Fake It?
Creating a New Scene In Blender
End of Section Quiz
Section 7 Wrap Up

The Human Head 2.7X

Section 8 Introduction
Section 8 Reference Material
Good Mesh Topology
Possible Construction Methods
Introduction To Retopology
Creating The Base Mesh
The Grease Pencil
The Knife Tool
Rip and Rip Fill
Vertex Slide and Edge Slide
Routing Face Loops Using Poles
Defining A Face's Main Face Loops
Getting The Right Skin Tone
3 Point Lighting
Subsurface Scattering
Mid Section Quiz
The Layer Weight Node
Physics Based Rendering (PBR)
The Color Ramp Node
How Light Interacts With A Surface
The Fresnel Node
Reusing Shaders And Materials
The MixRGB Node
The Geometry Node
Hue Saturation Value (HSV)
Making Objects Separately
Joining Separate Objects
Adding Detail with Sculpting
UV Unwrapping A Head
Texturing The Head
Reviewing Your Work Objectively
End Of Section Quiz
Section 8 Wrap Up

BONUS: Destruction 2.7X

Section 9 Introduction
Welcome to Destruction
Quick Explode
Introduction To Blender Physics
Copying Physics Properties
Applying Transforms With Physics
Centre Of Mass
Animating With Physics
Breaking Up A Model Using Particles
Force Fields And Particles
Force Fields And Other Objects
Cell Fracture Add-On
Fracturing With A Child Object
Fracturing With The Grease Pencil
Animating Render Layers
Destruction Quiz
Destruction Wrap Up

Bonus: VFX and CGI 2.7X

Introduction to VFX & CGI
Video Effects (VFX)
Good Source Material
Introduction to Compositing
Matching Camera Settings
Mathematics And Images
Overlaying Images
Extracting Image Data
Blender Camera Tracking: Footage
Blender Camera Tracking: Markers
Solving Camera Motion
CGI / VFX Final Scene
Transparent Backgrounds
VFX CGI Quiz
VFX and CGI Wrap Up

Continuing Your GameDev Journey

Final Section Notes
What Next?
Blender Resources
Pixar Texture Pack
Procedural Generation - Deformation of Materials and Mesh
Credits
Bonus Lecture - Our Other Courses

Screenshots

Complete Blender Creator: Learn 3D Modelling for Beginners - Screenshot_01Complete Blender Creator: Learn 3D Modelling for Beginners - Screenshot_02Complete Blender Creator: Learn 3D Modelling for Beginners - Screenshot_03Complete Blender Creator: Learn 3D Modelling for Beginners - Screenshot_04

Our review

--- **Overview and Rating:** The global course rating stands at an impressive 4.74, with all recent reviews being positively inclined towards the content and delivery of the course. The course has been praised for its informative nature, practical approach, and the engaging community that supports learners throughout their journey. --- **Pros:** - **Comprehensive Content:** The course is packed with valuable information and practical exercises, allowing students to gain hands-on experience with Blender. - **Engaging Teaching Style:** The instructor's approach to teaching is praised for being clear, easy to follow, and practical, making it an effective way for learners to grasp new concepts quickly. - **Community Support:** Students appreciate the positive and encouraging community that enhances the learning experience by offering support when faced with challenges. - **Hands-On Introduction:** The course is highlighted as a fantastic introductory course to Blender, providing inspiring projects and a concise format that saves time. - **Clear Explanations:** Instructors provide clear explanations and alternative methods for tasks, which helps learners understand different processes within the software. - **Real-World Application:** The course prepares students to work on similar projects without extensive reliance on additional tutorials. - **Encouragement to Practice:** The instructor encourages continuous practice, which is crucial for mastering Blender skills. - **Repetition of Important Points:** Instructors do not assume prior knowledge and repeatedly mention shortcuts and important steps, ensuring that beginners can keep up. --- **Cons:** - **Pacing Issues:** Some students feel the course moves too quickly, requiring them to rewatch sections multiple times to grasp all the details. - **Desire for More Detailed Instructions:** A few reviews suggest that more comprehensive explanations of the interface and workspaces would be beneficial, as well as dedicated lessons on specific topics like lighting. - **Content Adaptation Needed:** Long-hour workers may need to study in short bursts due to the rich content provided in each lecture. - **Variability in Instructor Speech:** Some students find the instructor speaks a bit too fast, making it necessary to pause and replay sections. - **Request for Seamless Tiles Tutorial:** One student specifically mentioned the desire for a section on creating seamless tiles for use in other projects such as video animation. --- **Course Experience Summary:** The course has been an overwhelming success with its learners, providing a solid foundation in Blender for both beginners and pre-advanced users. The positive feedback outweighs the minor issues related to pacing and instructor speech clarity. The course's effectiveness is further enhanced by the community support and practical, hands-on approach to learning. --- **Testimonial Highlight:** "I had just gone through YouTube tutorials before this. Now I have a major improvement in my Blender skills." This testament underscores the transformative impact of the course on learners' abilities, marking it as an invaluable resource for anyone looking to improve their 3D modeling and animation skills with Blender.

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