Blender to Unreal Engine 5 | 3D Props | Medieval Market

Complete Guide To Learning How To Create AAA Game Assets In Blender and Then Export to Unreal Engine 5

4.75 (26 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
621
students
6.5 hours
content
Nov 2023
last update
$59.99
regular price

What you will learn

• Following through a complete guide on creating a set of AAA game-ready quality medieval market stall

• Maximising the potential of your references to develop strong game asset concepts

• Using Blender and understanding its interface and shortcuts

• 3D modelling from a beginner level right up to techniques used by professionals around the world in many top game companies

• A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs

• Discovering the basics of using the Blender cloth simulator

• Learning how to use an HDRI as a 3D model background for your portfolio

• Maintaining and optimising medieval Europe aesthetics

• Effective problem-solving in Blender

• Adding materials using Blender’s node system

• Complete guide on marking seams & texture resolutions

• Complete UV Mapping Guide: UV mapping and UV unwrapping your model

• Being introduced to environment creation in Unreal Engine 5

• Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5

• Taking a high-resolution render in Unreal Engine 5

• Rendering game assets to a high level for professional 3D artist portfolios

Description

Would you like to learn how to model 3D AAA quality game assets?


Now, what if I told you I have a course to start with, part 2, the medieval market stall, on Udemy?



Get started with or continue your journey with part 2 of a medieval game assets 3D modelling series coming in November!

These three courses have been streamlined to make them compact and full of knowledge.



‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out about a clever way of distributing numerous vegetables in a crate using an emitter.



This course will give you access to just over 6 hours of 3D art.


Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.



This course will see you learn all the techniques pros use and how they use them. Learning how to make all your UVs look different so that your wood looks realistic, and how to get your planks to not look like copies of the same straight plank.



Through reading this course description you will find out:


- What you want to learn about 3D modeling;

- What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, and;

- How the course will take your 3D modeling skills to the next level.



Modeling


This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.

Our 3D modelling focus will be on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will also be making sure that our vegetable crates look real by learning how to best place multiple copies of the same object in them.



Texturing and Materials


All in all, ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will provide you with intensive learning all in one place, giving you access to 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures in both Blender and Unreal Engine 5 (UE5).


‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will teach you all about gamma, hue, and saturation in Blender Cycles.



Simulation


This course will show you how to simulate long pieces of cloth on top of a structure in a realistic way.


Our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.




Lighting & Rendering


By joining ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of your medieval market stall.


We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.

‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a complete guide into using Cycles for lighting, rendering, shadow.


Game Engine Incorporation Unreal Engine 5


We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.


Through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ you will be learning the basics of bringing your games asset to life, rendered in real-time.


We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval market stall. You will also find out how to create a UE5 system to set up the roughness of different materials.


One of the main things about this course is that we will also be creating our own portfolio gradient skybox!



Course Resources & Freebies


The ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course resource pack includes 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution.

The best course navigation tool ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.



Join this course and come be part of a 3D modeling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life.


Check out the free introduction and I am sure you won’t be able to put this course down!




Still unsure? Then, let me tell you what's unique about this course:


· Maximising the potential of your references to develop strong game asset concepts

· Discovering the basics of using the Blender cloth simulator

· Learning how to use an HDRI as a 3D model background for your portfolio

· Maintaining and optimizing medieval Europe aesthetics

· Being introduced to environment creation in Unreal Engine 5

· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5

Let’s create something history-inspired and blissful, emanating that feeling of gratitude that thanksgiving brings this November!


To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.

You can include your medieval market stall 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.

You know what? You could also place your market stall opposite your medieval gallows using ‘Blender to Unreal Engine 3D Props Medieval Gallows’, for some celebratory shopping after the big event. That’s how they used to do it!


Until next time, happy modeling everyone!


Neil – 3D Tudor

Content

Introduction to the course

Introduction

Section 2 – Blender basics

Lesson 1 - Introduction to the Course & Blender

Section 3 – Referencing and grey boxes

Lesson 2 - Its all in the Referencing
Lesson 3 - Starting the Grey box
Lesson 4 - Working with Mirrors

Section 4 – Working with Blenders Cloth Simulator

Lesson 5 - Blenders Cloth Simulator
Lesson 6 - Creating the Market Tassels
Lesson 7 - Turning our Cloth into Mesh

Section 5 – Materials & Textures

Lesson 8 - Seams & Sharps Introduction
Lesson 9 - Materials & Texture Maps

Section 6 – Lighting & HDRIs

Lesson 10 - Let there be Light
Lesson 11 - Creating Wooden Planks

Section 7 – Creating the Market Stall Structure

Lesson 12 - The Bevel Modifier
Lesson 13 - Creating the Crates

Section 8 – What are Normals?

Lesson 14 - What are Normals?

Section 9 – Understanding UVs

Lesson 15 - Packing Islands

Section 10 – Working with Curves

Lesson 16 - Working with Curves
Lesson 17 - Finishing the Meat Hooks

Section 11 – Material s & Nodes

Lesson 18 - Changing Materials using Gamma

Section 12 – Tables & Vegetables

Lesson 19 - Finishing the Bread Table Build
Lesson 20 - Starting out Fruit & Vegetables
Lesson 21 - Problems with UVs

Section 13 – Blenders Particle System

Lesson 22 - Setting up our Particle System
Lesson 23 - Creating the Vegetables
Lesson 24 - Problems with Onions

Section 14 – Bread & Meat Creation

Lesson 25 - Creating the Bread Grey box
Lesson 26 - Texturing the Bread
Lesson 27 - Creating the Meat Grey box

Section 15 – Finishing the model & Final Checks

Lesson 28 - Finishing the Market Stall Model
Lesson 29 - Model Final Checks

Section 16 – Blender Cycles Rendering

Lesson 30 - Rendering Setup in Blender Cycles

Section 17 – Working with Blender & Unreal Engine 5

Lesson 31 - Unreal Engine Gradient Setup

Section 18 – Welcome to Unreal Engine 5

Lesson 32 - Creating our First Unreal Engine Material
Lesson 33 - Complete Unreal Engine Setup

Section 19 – Portfolio Render

Lesson 34 - Final Lesson Portfolio Render

Screenshots

Blender to Unreal Engine 5 | 3D Props | Medieval Market - Screenshot_01Blender to Unreal Engine 5 | 3D Props | Medieval Market - Screenshot_02Blender to Unreal Engine 5 | 3D Props | Medieval Market - Screenshot_03Blender to Unreal Engine 5 | 3D Props | Medieval Market - Screenshot_04

Reviews

Lucas
October 11, 2022
This was an amazing course. I do think I could have done it myself because I do have a lot of experience in blender. Although he does teach you easier ways to do things and expands your knowledge of shortcut keys in blender. Part of me thought we would texture this in Substance Painter. I guess I didn't read the course info very well, but I was still amazed at the process of texturing and how easy it was. One very positive thing about this course is that it is short. Its not one of those 6 - 24 hour courses. This took me a few days to complete so I enjoyed that a lot. Very good course, really recommend it.
Jose
July 31, 2022
Great course! Finished it in almost 4 days. Content is amazing and I learned a lot, aslo got a lot of practice since many tools are used repetitive times for different situations. Thanks to the author for this amazing experience.
Michael
May 24, 2022
The Blender portion of the course was very enjoyable and I learned quite a few new things. The Unreal Engine portion seemed rushed, and I would have liked to know how to make the textures that were used in Unreal Engine since they were not exactly the same ones used in Blender.
Nicolas
November 21, 2021
pretty good! I learnt some stuff I will reuse for sure. @Neil Bettison: I bought many of your courses, if I can make some suggestion for future: - making outside/inside (that fit!) of a medieval building (could be a tavern for example) as game assets. - integrating some baking high to low, in this course I would like to see you baking the canopy to a lower version. Also the fruits/vegetable are quiet numerous, I would have appreciate to see some technics to make the same as we can see in the references you shown at the beginning (the one merging a model with a plane).

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4398220
udemy ID
11/15/2021
course created date
11/19/2021
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