3D & Animation


Blender to Unreal Engine 5

Complete Guide To Learning How To Create AAA Game Assets In Blender and Then Export to Unreal Engine 5

4.63 (41 reviews)


21 hours


Jul 2021

Last Update
Regular Price

What you will learn

• Following through a complete guide on creating a medieval windmill

• Using Blender and understanding its interface and shortcuts

• 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies

• Discovering rigging, weighting, and animation basics

• Animating a structurally accurate medieval water wheel

• Animating medieval windmill arms

• Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind

• A complete guide to Unreal Engine 5 (UE5)

• Learning how to successfully import models to and use materials in UE5

• Effective problem-solving in Blender

• A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs

• Learning how to use HDRIs as 3D model backgrounds for your portfolio

• Maintaining and optimising medieval Europe aesthetics

• Marking Seams, Sharps, and fixing Normals

• Smoothing and preparing meshes for texturing

• Adding materials using Blender’s node system

• Mesh deforming and using Booleans

• Learning how to make loop cuts in Blender

• Fixing Ngons within Blender 2.9

• Complete guide on marking seams & texture resolutions

• Complete UV Mapping Guide: UV mapping and UV unwrapping your model

• Creating Collections of Objects and Meshes using a Hierarchy System

• Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee

• Rendering a medieval windmill and its model base to a high level


Course Description

Would you like to learn how to model a windmill reminiscent of medieval times and breathe life into that fantasy by importing it into a game engine?

Now, what if I told you I have a course to do just that on Udemy?

‘Blender to Unreal Engine 5’ will see you creating an intricate medieval asset requiring mechanical knowledge full of life through 3D animation.

This course will give you access to just over 21 hours of 3D art.

Learn how to build an intricate medieval windmill and watermill hybrid in 107 lessons.

This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course's learning objectives.

Through reading this course description you will find out:

- What you want to learn about 3D modelling;

- What you are going to get through ‘Blender to Unreal Engine 5’, and;

- How the course will take your 3D skills to the next level.


This course will be your complete pathway from concept to game engine in a way that we haven't done before.

Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.

We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.

Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.

Texturing and Materials

All in all, 'Blender to Unreal Engine 5' will provide you with intensive learning all in one place, giving you access to over 100 2k and 4k texture maps. This course will also teach you the basics of making your own materials using these textures.

Every single texture pack also has its own Unreal Engine 5 (UE5) version, making this a valuable part of the course. One of the biggest ‘Blender to Unreal Engine 5’ course highlights will include importing textures and learning how to fully utilize them within UE5.

‘Blender to Unreal Engine 5’ will teach you all about the gamma, hue, saturation, and some world Blender nodes.


We will be working on making all motion effects hyper-real because animation is integral to this ‘Blender to Unreal Engine 5’ course.

You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s water wheel, windmill arms, and windmill sign.

As part of the rigging process, you will learn how to weight the different parts to the bones to add realism to your animation.

Finally, using Blender’s in-built dope sheet and animation system, you will be able to export a fully working windmill to any games engine of your choice, including Unity, if you prefer.

Lighting & Rendering

By joining ‘Blender to Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetics through an HDRI system for lighting.

For a full introduction to lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.

We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to. Trust me when I say that this model will not only look professional but will actually pop up amongst thousands of other models.

‘Blender to Unreal Engine 5’ is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and color management.

Rendering in Blender’s Cycles renderer will be discussed as well. We will also be looking at ambient occlusion and bloom within Eevee and Cycles, allowing you to choose the Blender renderer that is best for you.

If you thought the medieval inn was good, then this medieval windmill will take you to the next level of 3D modelling AAA assets.

Unreal Engine 5: Game Engine Integration

We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.

Through ‘Blender to Unreal Engine 5’ you will be learning everything right from importing animations from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your game's asset to life, rendered in real-time.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval windmill game asset. ‘Blender to Unreal Engine 5’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.

Course Resources & Freebies

The ‘Blender to Unreal Engine 5’ course resource pack over 100 2k and 4k texture maps with UE5 versions of each file.

The best course navigation tool for ‘Blender to Unreal Engine 5’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.

Join this course and come be part of a 3D modeling journey of over 21 hours of learning.

Check out the free introduction and I am sure you won’t be able to put this course down!

Still unsure? Then, let me tell you what's unique about this course:

- 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies;

- animating a structurally accurate medieval water wheel;

- animating medieval windmill arms;

- creating metal signs for buildings using SVGs;

- learning how to use HDRI lighting;

- animations & key commands throughout the learning process;

- - accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.

Let's rebuild our medieval fantasy of a windmill and picture ourselves next to a serene body of water at sunset.

What a perfect virtual escape during these challenging times…

Until next time, happy modelling everyone!

Neil – 3D Tudor


Blender to Unreal Engine 5
Blender to Unreal Engine 5
Blender to Unreal Engine 5
Blender to Unreal Engine 5


Course Introduction Blender to Unreal Engine 5

Introduction Blender to Unreal Engine 5

Getting the Basics Right

Working With References

Working with References

Creating The Windmill Grey box

Starting the Windmill Greybox

What are Seams & Sharps

Being Careful with Extrude

Dimensions and Grounding our Greybox

Finishing the Grey box

Introduction To Nodes & Materials

The Importance of Resetting Transformations

Working with Textures & Nodes

Creating our First Material

Creating The Windmill Tower Basics

Working with Booleans

Solidifying 2D Planes

A Creative Way to Create Wooden Supports

Working with Different Transforms

Creating Realistic Wood Joints

Creating Unique UVs the Easy Way

Creating The Windmill Tower Details

HDRI & The Eevee Renderer

Working with Stone

Altering Shaders in Blender

Creating Windows & Projecting UVs

Lead & Pane Creation

Applying Glass to our Windows

3D Modelling The Windmill Arms

Planning out the Windmill Arms

Laying out the Arm Struts

Windmill Arms Prep for Materials

Working With Cloth & Links

Working with Cloth & Proportional Editing

The Amazing Torus

Creating Realistic Cloth Sail Mesh

Creating Holes and Links

Working with Mirrors

Engineering The Windmill Turner

Engineering the Turning Mechanism

What is Structurally Sound

Testing Complex Seems

Finishing the Windmill Arms

Creating Our First Roof

Starting the Main Roof

Creating the Wooden Sloping Supports

Adding Materials to the Main Roof

Realism with Roof Tiles

Working on Realistic Supports

Lots of Supports Needed

Fixing Mesh Issues along the Way

Finishing the Main Small Support Mesh

Finish the Main Roof

Creating The Small Roof

Taking Stock of How to Create Something

Working on our Smaller Roof

Finishing our Small Roof

Working With SVG’s

Refining the Greybox

Working the SVGs

Converting Curves to Mesh

Finishing the Sign

Creating the Sign Links

Working With Booleans

Medieval Atmosphere with Wood

Creating the Main Door Placeholder

Creating a Door Alcove

Creating The Small Window Extension

Speeding up our Workflow

Creating the Small Window Extension

Grey boxing The Large Walkway

Working out our Walkway Placement

Finishing the Window Extension

Working with Complex Meshes

Realistic Support for our Extension

Increasing Efficiency in Modelling

Creating The Main Walkway

How to use Edge Length

Increasing the Complexity

Using Average Island Scale

Creating the Balcony

Creating the Balcony Supports

Easy Ways to Fix Mesh Problems

Modelling The Waterwheel

Starting our Water Wheel Build

Forward Thinking with Seams

Creating Simple Bolts

Finishing the Outside Wheel

Waterwheel Turner & Stone opening

Creating the Central Pillar

Creating the Stone Opening

How To Create Arches

How to Create Arched Supports

Finishing the Balcony Supports

Modelling The Doors & Handles

Creating Doors the Easy Way

Creating the Stone Arched Door

Handles from Curves

Finishing the Door Handles

Creating The Main Staircase Base

Starting the Main Ramp

Creating the Base

Working with Arrays

Main Staircase Needs Supports

Building a Complex Support System

Creating the Supporting Posts

Creating the Balcony, Bridging it all Together

Fine Tuning the UV Maps

Finishing the Main Ramps Seams

Finishing the Side of the Windmill

Laying Out The Windmill Front Wall

Laying out the Bay Window Grey box

Applying the Stone Wall Bottom

Critically Analysing our Build

Modelling The Complex Bay Window

Starting the Bay Window Build

Lots of Glass Issues

Working on the Bay Window Frame

Top and Bottom of our Bay Window

Completing the Windmill Build

Creating The Windmill Base

Creating a Base for our Windmill

Portfolio Setups Eevee & Cycles

Setting up our Portfolio Render

Eevee & Cycles Rendering

Welcome Animations Within Blender

Welcome to Animation

The Animation Workflow

Weighting Bones & Keyframes

Setting up our Animations

Unreal Engine 5 Importing & Setup of a Game Asset

Welcome to Unreal Engine 5

Creating Materials in Unreal Engine 5

Applying Materials & Testing

Final Lesson: A Realistic Game Asset


Fatih3 September 2021

This is the third course of its kind that I take on the same subject and I have to admit it explains it best

Desarae28 August 2021

Great instruction, easy to follow, the info boxes when introducing concepts and functions are invaluable in learning the process and workflow. Very well done course!

Daniela27 August 2021

Unfortunately, the course has too many repeated commands and often you have to wait for the completion of the same identical command iterated unnecessarily (it would be a part to speed up or skip). In this way the course seems very long with many hours in reality the same contents could be easily exposed in about a quarter of the total time taken.

Stuart23 August 2021

Great course. As a professional game developer I am very familiar with Maya and 3ds max but have never used Blender. Great introduction to get started in Blender modelling with a fantastic teaching style. Also the medieval subject matter makes (for me anyway as a history lover) a nice change.

Joshua19 August 2021

Loved that he mentions what short-cut keys to press on every single move. This makes easier to follow.

Jay29 July 2021

The course is more Blender than Unreal, I would say 99.5% Blender and the final part is just dropping in the model to Unreal and applying materials. I was disappointed that the course was rendered at 720p and not 1080p, it gets quite annoying looking at fuzzy text video after video and also makes the textures look terrible. The course was a little waffley and a little rushed throuought even though the Northern instructor was friendly enough. I think that the he tried to make it a beginner course in Blender which effected the pace a lot. The whole process could have been explained in one or two short videos if you are already familiar with Blender to some degree. I also think the realism wasn't there in the Windmill model, it looked very cartoony and perfect. There was no dirt or wear and tear to it. To sum up, if you've only started using Blender, then this might be useful, and if you've never imported and applied materials in Unreal, then it could be useful too. But there are better modelling courses available for free for Blender and applying materials in Unreal there are also free videos available. I wanted to like it more, but it just didn't offer anything new and the low resolution just ruined the look altogether.

Visa24 July 2021

First time shorcut key commands are shown, they appear in the lower right of the video. It's small details like this that distinguish a course above other similar courses.


7/9/202195% OFFExpired
7/22/202195% OFFExpired
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