4.63 (41 reviews)
☑ • Following through a complete guide on creating a medieval windmill
☑ • Using Blender and understanding its interface and shortcuts
☑ • 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies
☑ • Discovering rigging, weighting, and animation basics
☑ • Animating a structurally accurate medieval water wheel
☑ • Animating medieval windmill arms
☑ • Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind
☑ • A complete guide to Unreal Engine 5 (UE5)
☑ • Learning how to successfully import models to and use materials in UE5
☑ • Effective problem-solving in Blender
☑ • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
☑ • Learning how to use HDRIs as 3D model backgrounds for your portfolio
☑ • Maintaining and optimising medieval Europe aesthetics
☑ • Marking Seams, Sharps, and fixing Normals
☑ • Smoothing and preparing meshes for texturing
☑ • Adding materials using Blender’s node system
☑ • Mesh deforming and using Booleans
☑ • Learning how to make loop cuts in Blender
☑ • Fixing Ngons within Blender 2.9
☑ • Complete guide on marking seams & texture resolutions
☑ • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
☑ • Creating Collections of Objects and Meshes using a Hierarchy System
☑ • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee
☑ • Rendering a medieval windmill and its model base to a high level
Would you like to learn how to model a windmill reminiscent of medieval times and breathe life into that fantasy by importing it into a game engine?
Now, what if I told you I have a course to do just that on Udemy?
‘Blender to Unreal Engine 5’ will see you creating an intricate medieval asset requiring mechanical knowledge full of life through 3D animation.
This course will give you access to just over 21 hours of 3D art.
Learn how to build an intricate medieval windmill and watermill hybrid in 107 lessons.
This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course's learning objectives.
Through reading this course description you will find out:
- What you want to learn about 3D modelling;
- What you are going to get through ‘Blender to Unreal Engine 5’, and;
- How the course will take your 3D skills to the next level.
This course will be your complete pathway from concept to game engine in a way that we haven't done before.
Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.
We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.
Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.
Texturing and Materials
All in all, 'Blender to Unreal Engine 5' will provide you with intensive learning all in one place, giving you access to over 100 2k and 4k texture maps. This course will also teach you the basics of making your own materials using these textures.
Every single texture pack also has its own Unreal Engine 5 (UE5) version, making this a valuable part of the course. One of the biggest ‘Blender to Unreal Engine 5’ course highlights will include importing textures and learning how to fully utilize them within UE5.
‘Blender to Unreal Engine 5’ will teach you all about the gamma, hue, saturation, and some world Blender nodes.
We will be working on making all motion effects hyper-real because animation is integral to this ‘Blender to Unreal Engine 5’ course.
You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s water wheel, windmill arms, and windmill sign.
As part of the rigging process, you will learn how to weight the different parts to the bones to add realism to your animation.
Finally, using Blender’s in-built dope sheet and animation system, you will be able to export a fully working windmill to any games engine of your choice, including Unity, if you prefer.
Lighting & Rendering
By joining ‘Blender to Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetics through an HDRI system for lighting.
For a full introduction to lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to. Trust me when I say that this model will not only look professional but will actually pop up amongst thousands of other models.
‘Blender to Unreal Engine 5’ is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and color management.
Rendering in Blender’s Cycles renderer will be discussed as well. We will also be looking at ambient occlusion and bloom within Eevee and Cycles, allowing you to choose the Blender renderer that is best for you.
If you thought the medieval inn was good, then this medieval windmill will take you to the next level of 3D modelling AAA assets.
Unreal Engine 5: Game Engine Integration
We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.
Through ‘Blender to Unreal Engine 5’ you will be learning everything right from importing animations from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your game's asset to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval windmill game asset. ‘Blender to Unreal Engine 5’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.
Course Resources & Freebies
The ‘Blender to Unreal Engine 5’ course resource pack over 100 2k and 4k texture maps with UE5 versions of each file.
The best course navigation tool for ‘Blender to Unreal Engine 5’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modeling journey of over 21 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what's unique about this course:
- 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies;
- animating a structurally accurate medieval water wheel;
- animating medieval windmill arms;
- creating metal signs for buildings using SVGs;
- learning how to use HDRI lighting;
- animations & key commands throughout the learning process;
- - accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
Let's rebuild our medieval fantasy of a windmill and picture ourselves next to a serene body of water at sunset.
What a perfect virtual escape during these challenging times…
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Introduction Blender to Unreal Engine 5
Introduction Blender to Unreal Engine 5
Getting the Basics Right
Working With References
Working with References
Creating The Windmill Grey box
Starting the Windmill Greybox
What are Seams & Sharps
Being Careful with Extrude
Dimensions and Grounding our Greybox
Finishing the Grey box
Introduction To Nodes & Materials
The Importance of Resetting Transformations
Working with Textures & Nodes
Creating our First Material
Creating The Windmill Tower Basics
Working with Booleans
Solidifying 2D Planes
A Creative Way to Create Wooden Supports
Working with Different Transforms
Creating Realistic Wood Joints
Creating Unique UVs the Easy Way
Creating The Windmill Tower Details
HDRI & The Eevee Renderer
Working with Stone
Altering Shaders in Blender
Creating Windows & Projecting UVs
Lead & Pane Creation
Applying Glass to our Windows
3D Modelling The Windmill Arms
Planning out the Windmill Arms
Laying out the Arm Struts
Windmill Arms Prep for Materials
Working With Cloth & Links
Working with Cloth & Proportional Editing
The Amazing Torus
Creating Realistic Cloth Sail Mesh
Creating Holes and Links
Working with Mirrors
Engineering The Windmill Turner
Engineering the Turning Mechanism
What is Structurally Sound
Testing Complex Seems
Finishing the Windmill Arms
Creating Our First Roof
Starting the Main Roof
Creating the Wooden Sloping Supports
Adding Materials to the Main Roof
Realism with Roof Tiles
Working on Realistic Supports
Lots of Supports Needed
Fixing Mesh Issues along the Way
Finishing the Main Small Support Mesh
Finish the Main Roof
Creating The Small Roof
Taking Stock of How to Create Something
Working on our Smaller Roof
Finishing our Small Roof
Working With SVG’s
Refining the Greybox
Working the SVGs
Converting Curves to Mesh
Finishing the Sign
Creating the Sign Links
Working With Booleans
Medieval Atmosphere with Wood
Creating the Main Door Placeholder
Creating a Door Alcove
Creating The Small Window Extension
Speeding up our Workflow
Creating the Small Window Extension
Grey boxing The Large Walkway
Working out our Walkway Placement
Finishing the Window Extension
Working with Complex Meshes
Realistic Support for our Extension
Increasing Efficiency in Modelling
Creating The Main Walkway
How to use Edge Length
Increasing the Complexity
Using Average Island Scale
Creating the Balcony
Creating the Balcony Supports
Easy Ways to Fix Mesh Problems
Modelling The Waterwheel
Starting our Water Wheel Build
Forward Thinking with Seams
Creating Simple Bolts
Finishing the Outside Wheel
Waterwheel Turner & Stone opening
Creating the Central Pillar
Creating the Stone Opening
How To Create Arches
How to Create Arched Supports
Finishing the Balcony Supports
Modelling The Doors & Handles
Creating Doors the Easy Way
Creating the Stone Arched Door
Handles from Curves
Finishing the Door Handles
Creating The Main Staircase Base
Starting the Main Ramp
Creating the Base
Working with Arrays
Main Staircase Needs Supports
Building a Complex Support System
Creating the Supporting Posts
Creating the Balcony, Bridging it all Together
Fine Tuning the UV Maps
Finishing the Main Ramps Seams
Finishing the Side of the Windmill
Laying Out The Windmill Front Wall
Laying out the Bay Window Grey box
Applying the Stone Wall Bottom
Critically Analysing our Build
Modelling The Complex Bay Window
Starting the Bay Window Build
Lots of Glass Issues
Working on the Bay Window Frame
Top and Bottom of our Bay Window
Completing the Windmill Build
Creating The Windmill Base
Creating a Base for our Windmill
Portfolio Setups Eevee & Cycles
Setting up our Portfolio Render
Eevee & Cycles Rendering
Welcome Animations Within Blender
Welcome to Animation
The Animation Workflow
Weighting Bones & Keyframes
Setting up our Animations
Unreal Engine 5 Importing & Setup of a Game Asset
Welcome to Unreal Engine 5
Creating Materials in Unreal Engine 5
Applying Materials & Testing
Final Lesson: A Realistic Game Asset
This is the third course of its kind that I take on the same subject and I have to admit it explains it best
Great instruction, easy to follow, the info boxes when introducing concepts and functions are invaluable in learning the process and workflow. Very well done course!
Unfortunately, the course has too many repeated commands and often you have to wait for the completion of the same identical command iterated unnecessarily (it would be a part to speed up or skip). In this way the course seems very long with many hours in reality the same contents could be easily exposed in about a quarter of the total time taken.
Great course. As a professional game developer I am very familiar with Maya and 3ds max but have never used Blender. Great introduction to get started in Blender modelling with a fantastic teaching style. Also the medieval subject matter makes (for me anyway as a history lover) a nice change.
Loved that he mentions what short-cut keys to press on every single move. This makes easier to follow.
The course is more Blender than Unreal, I would say 99.5% Blender and the final part is just dropping in the model to Unreal and applying materials. I was disappointed that the course was rendered at 720p and not 1080p, it gets quite annoying looking at fuzzy text video after video and also makes the textures look terrible. The course was a little waffley and a little rushed throuought even though the Northern instructor was friendly enough. I think that the he tried to make it a beginner course in Blender which effected the pace a lot. The whole process could have been explained in one or two short videos if you are already familiar with Blender to some degree. I also think the realism wasn't there in the Windmill model, it looked very cartoony and perfect. There was no dirt or wear and tear to it. To sum up, if you've only started using Blender, then this might be useful, and if you've never imported and applied materials in Unreal, then it could be useful too. But there are better modelling courses available for free for Blender and applying materials in Unreal there are also free videos available. I wanted to like it more, but it just didn't offer anything new and the low resolution just ruined the look altogether.
First time shorcut key commands are shown, they appear in the lower right of the video. It's small details like this that distinguish a course above other similar courses.