Blender Sci fi Game Asset Creation with Emiel Sleegers
Make Environment Props for AAA quality games and learn how to do it from the Ubisoft artist.

What you will learn
Modeling Props and Objects in Blender both Low Poly and High poly
Baking Maps and Rendering the final Model in Marmoset Toolbag
Texturing Environment Props in Substance Painter
Why take this course?
π Blender Sci-Fi Game Asset Creation with Emiel Sleegers π
Course Headline:
Make Environment Props for AAA Quality Games and Learn from a Ubisoft Artist!
Who should enroll:
This course is tailored for individuals who aspire to craft high-quality game environment objects and props with Blender as their primary 3D software. ππ§
Requirements to enroll:
If you have prior experience with Blender, Substance Painter, Marmoset Toolbag, or Photoshop, and consider yourself a beginner to intermediate user in these tools, this course is perfect for you! π¨π§
Software We Will Use:
- Blender: For robust modeling capabilities.
- Marmoset Toolbag: For efficient baking and final renders.
- Substance Painter: For intricate texturing techniques.
- Photoshop: For some advanced texture tweaks.
- Plus, we'll introduce some free plugins for Substance Painter that you can easily access. π»β¨
What will you learn:
- Modeling in Blender: Learn both low poly and high poly modeling to enhance your 3D artistry.
- Baking Maps in Marmoset Toolbag: Master the technique of creating detailed textures for your models.
- Texturing in Substance Painter: Discover advanced texturing techniques that will elevate your game assets.
Who am I to teach:
My name is Emiel Sleegers, a 3D environment artist at Ubisoft with extensive experience in creating engaging game environments, props, and objects. I have crafted numerous courses on these topics and am excited to share my knowledge with you! ποΈπ
More About the Course:
This tutorial course is a comprehensive guide on how to create a hero sci-fi game asset from start to finish. We'll dive into Blender 3D for modeling, Marmoset Toolbag for baking and renders, Substance Painter for texturing, and a touch of Photoshop for final touches.
We will cover essential techniques such as:
- Interpreting reference images to achieve the right form and shape.
- Creating an efficient high poly model that enhances your asset without compromising performance.
- Building an optimized low poly model that maintains quality while being suitable for real-time applications.
- UV unwrapping your model effectively.
- Baking textures quickly and correctly using Marmoset Toolbag.
- Texturing your model with Substance Painter to add the final touches that bring your asset to life.
Ready to Take the Leap?
If you're as excited as we are to learn these skills, enroll in this course today! π
Enrollment Details:
Join us and begin your journey into creating professional-grade game assets. I look forward to guiding you through each step of the process in our first lecture. ππ
Don't wait any longer! π ENROLL NOW and let's create something extraordinary together.
Thanks for considering this course from Nexttut Education. We're committed to providing you with an enriching learning experience, and we can't wait to see your creations come to life! ποΈβ¨
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Our review
π Course Review: "Mastering Blender with [Instructor Name]" π
Overview
The course has received an overwhelmingly positive response from recent reviewers, with a global rating of 4.25 out of 5 stars. The participants appreciate the comprehensive content and the skills they acquire by the end of the course.
Pros:
- Comprehensive Content: The course provides everything necessary to create a great looking asset in Blender, with no skimping on details.
- Expert Instruction: The instructor explains concepts clearly and calmly, making complex topics accessible.
- Real-World Insight: The course offers an insightful look into the creative process of a AAA artist, showcasing the practical challenges faced in the industry.
- Clear Explanations: The teacher's approach to teaching is praised for its clarity and ability to cover new techniques effectively.
- Engaging Style: Some learners appreciate the less polished, more 'raw' style of teaching, as it feels more authentic and relatable.
- Additional Resources: The instructor has additional tutorial channels that learners can utilize to continue their learning journey.
Cons:
- Pace of Instruction: Some users felt the instructor moved too quickly through content, which could be challenging if one is new to Blender or the concepts being taught.
- Custom Templates/Key Bindings: One reviewer found the use of custom templates and key bindings to be confusing, as they did not align with standard Blender practices. This might require viewers to adjust their learning approach.
- Perfection Expectations: The course's less polished delivery is both a pro and a con. While it provides an authentic view into the artist's process, some users may prefer a more rehearsed and 'perfect' presentation.
Learner Experience:
The learners who enjoyed the course highly recommend it for those looking to acquire new skills in Blender. The course is noted to be particularly valuable for those who wish to understand the software from the perspective of a professional AAA artist. The interactive and practical approach of the course has been a significant draw for users, as it allows them to learn by observing real-time problem-solving within the software.
Summary:
"Mastering Blender with [Instructor Name]" is a highly regarded course that offers an in-depth and practical learning experience. The instruction style caters to both beginners and advanced users, providing valuable insights into professional Blender workflows. While the pace may be challenging for some, the course's authenticity and clarity have been widely appreciated. Overall, the course is a recommended asset for anyone looking to improve their Blender skills or gain insight into the AAA game development process.