Beginner's Guide to Stylized Character Creation for Games

Learn to make a complete real time stylized character from start to finish with Abraham Leal.

4.68 (209 reviews)
Udemy
platform
English
language
3D & Animation
category
Beginner's Guide to Stylized Character Creation for Games
1 529
students
33 hours
content
Oct 2020
last update
$69.99
regular price

What you will learn

Stylized Character Modelling and Sculpting

Making the High poly character Game ready

Stylized Character Texturing in Substance Painter

Rendering in Marmoset Toolbag

Why take this course?

🚀 Beginner's Guide to Stylized Character Creation for Games with Abraham Leal 🎨

Is this course right for me? 🤔

  • Perfect Start: Are you a beginner eager to learn the entire process of creating a stylized character for real-time games?
  • Covering All Bases: Do you want to dive into sculpting, retopology, texturing, and rendering a game character from scratch?
  • Zero Experience Required: No prior knowledge of Zbrush, Maya, Substance Painter, Marmoset Toolbag, or Photoshop necessary – we'll cover the basics!

This course is not for me if... ❌

  • Advanced Artists Need Not Apply: If you're an experienced artist or student already familiar with the realistic character creation pipeline, check out our other courses that focus on realism.

What You'll Need to Enrol 🛠️

  • Install Zbrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop on your PC before starting.

Software Tools We'll Master Together 🎲

  • Maya: The industry-standard for 3D modeling and animation.
  • Zbrush: A digital sculpting tool that combines 3D/2D modeling, texturing, and painting.
  • Marmoset Toolbag: A robust suite for creating high-quality still images or animations of your models.
  • Substance Painter: A professional solution for creating detailed textures and materials with ease.
  • Photoshop: The go-to software for image editing and manipulation to polish your character to perfection.

What You'll Learn 📚

  1. Character Modeling and Sculpting: Bring your character to life with detailed sculpting and modeling techniques.
  2. Retopology in Maya: Refine the mesh while preserving the details from the high-resolution sculpt.
  3. Texturing in Substance Painter: Apply realistic textures to your character, making it ready for any game environment.
  4. Rendering in Marmoset Toolbag: Showcase your character with stunning renders that highlight its features.

Who am I to teach? 🧑‍💻

  • My name is Abraham Leal, and I'm a 3D Artist & Producer with over 8 years of industry experience.
  • As the lead at Critical Hit Studio, I have designed and produced projects for the entertainment industry, including feature films and video games.

Join Us Now! 🎓

  • ENROLL NOW: Take the first step towards your new skillset with this comprehensive course on stylized character creation.
  • 1st Lecture Awaits: Let's embark on this creative journey together and bring your game character visions to life!

Don't miss out on the opportunity to transform your creative ideas into captivating game characters. Enroll in "Beginner's Guide to Stylized Character Creation for Games" today and start your adventure with Abraham Leal! 🎮✨

Screenshots

Beginner's Guide to Stylized Character Creation for Games - Screenshot_01Beginner's Guide to Stylized Character Creation for Games - Screenshot_02Beginner's Guide to Stylized Character Creation for Games - Screenshot_03Beginner's Guide to Stylized Character Creation for Games - Screenshot_04

Our review


Overview: The course in question has garnered an impressive global rating of 4.75, with all recent reviews being consistently positive. It is tailored for individuals with some prior experience in Maya and ZBrush, as indicated by the majority of recent reviews. The course is highly regarded for its comprehensive coverage of character modeling and sculpting for games, offering insights into workflow, sculpting, modeling, and more.

Pros:

  • Expert Instructor: Abraham, the instructor, is consistently praised for his teaching abilities and clear explanation of complex topics, making lessons easy to follow.
  • Advanced Content: The course is not just for beginners; it provides advanced insights into character design and asset creation for those looking to deepen their understanding of the 3D pipeline.
  • Production Ready: The course prepares students with production-ready knowledge, ensuring that what is learned can be applied directly to real-world projects.
  • Stylized Character Design: Reviews highlight the course's effectiveness in teaching stylized character design and transitioning from high poly to low poly modeling.
  • Diverse Topics Covered: Subjects ranging from character sculpting and modeling to texture creation and workflow optimization are thoroughly addressed, offering a comprehensive learning experience.
  • Engaging Content: The course content is engaging and absorbing, even for individuals with attention-related challenges like ADHD.
  • Inspirational: Many learners find the course motivating, inspiring them to create their own characters or improve upon what they've learned in previous courses.

Cons:

  • Assumes Prior Knowledge: The course assumes a certain level of proficiency with Maya and ZBrush, which may be challenging for complete beginners.
  • Pace of Instruction: Some learners find the instruction to be too fast, making it difficult to catch every detail or understand every step without replaying sections.
  • Incomplete Workflow Demonstrations: A few reviewers pointed out that certain aspects of the workflow, such as retopology and texture painting, could benefit from more detailed explanations.
  • Occasional Omission of Details: Some steps in the pipeline, like modeling character accessories (grenades) or texturing the mouth interior, are not fully covered, providing room for learners to explore on their own.
  • Desire for More Context: A few learners expressed a desire for a broader context on stylized character design within the production pipeline, beyond the specific character being modeled.

Course Structure and Content Highlights:

  • Instructor-Led Project: The course follows a project-based approach where Abraham creates a character in his unique style, demonstrating the workflow from start to finish.
  • Focus on Stylized Characters: The course emphasizes creating stylized characters suitable for games, with a clear progression from concept to final model.
  • Use of Plugins and Tools: While some specific tools used by the instructor could be noted for future tutorials, the overall use of plugins is beneficial for understanding the software's capabilities.
  • Real-World Application: The course is production-oriented, ensuring that the skills learned are applicable to professional projects in the gaming industry.

Final Thoughts: This course stands out as a valuable resource for artists seeking to enhance their character modeling and sculpting skills within the game development context. It is particularly well-suited for those with some background in Maya and ZBrush who wish to expand their knowledge and improve their workflow. Despite its few shortcomings, the course's comprehensive coverage and expert instruction make it a solid choice for artists aiming to create high-quality, stylized characters for games.

Related Topics

3556503
udemy ID
09/10/2020
course created date
19/10/2020
course indexed date
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