Basic Auto-Rigging for Games in Houdini
Building an automatic humanoid rigging system for Game Engines in Houdini

What you will learn
How to build an automatic rigging system in Houdini
Why take this course?
π [Basic Auto-Rigging for Games in Houdini] π
π₯ Course Headline: Master the Art of Automatic Humanoid Rigging Systems for Game Engines with Houdini!
Are you ready to dive into the world of efficient and scalable auto-rigging? [Basic Auto-Rigging for Games in Houdini] is your comprehensive guide to creating a robust rigging system within Houdini, designed for seamless integration into game engines like Unity and Unreal. This course is meticulously crafted by the experienced course instructor, Simon Hayes, whose expertise in the field will ensure you gain practical, hands-on knowledge that can be directly applied to your projects.
π§ What You'll Learn:
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Understanding the System: We kick off by exploring the auto-rigging system I've developed, which is tailored for scalability in a team environment. This means you'll learn how to adapt and utilize this system across different parts of your pipeline.
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Key Features: The course covers the following standout features:
- A sophisticated Symmetry System that ensures balanced and accurate rigging.
- The system is capable of generating 3 Rigs, each serving a unique purpose within your project.
- An intuitive Preset System that streamlines your workflow by saving custom settings for quick reuse.
π οΈ Main Rig Highlights:
- IK/FK Hybrid Limbs: Master the art of blending between Inverse Kinematics (IK) and Forward Kinematics (FK) for smooth and natural arm movements.
- Joint Orientation Flexibility: Customize major joint orientations to blend between their inherent orientation and that of their parent joints, offering a high degree of control.
- Reverse Foot Setup: Discover how to create a realistic foot setup that moves in reverse, mimicking the natural motion of walking or running.
- Curve-Based IK for Spine: Utilize Houdini's powerful curve system to create a spine rig with built-in Inverse Kinematics and FK blending capabilities.
- Head and Eye Control Systems: Implement blending between direct and look-at controls for the head and eyes, enhancing character expression and focus.
- Selection Groups: Simplify your workflow by organizing elements into logical groups for easy selection and manipulation.
π§ Important Note: This auto-rigging system is functional and serves as a solid foundation for your projects. However, keep in mind that the rig itself is quite basic, and there may be some bugs to iron out as you refine it for your specific needs.
By the end of this course, you'll have a comprehensive understanding of how to create an auto-rigging system from scratch, tailored specifically for game engines using Houdini. Whether you're a beginner or an experienced rigger looking to expand your skill set, this course will equip you with the knowledge and techniques necessary to build efficient, scalable rigs that can adapt to your team's workflow and enhance your game projects.
π Enroll now to embark on your journey towards mastering auto-rigging in Houdini for games! Let's bring your character's skeletons to life with precision and efficiency! π
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