Advanced Scene Creation for Games

Dark and moody scene using the new methods for games?

4.45 (15 reviews)
Udemy
platform
English
language
3D & Animation
category
Advanced Scene Creation for Games
305
students
34 hours
content
Dec 2022
last update
$59.99
regular price

What you will learn

How to plan for an Environment Art piece

Make a blockout to ensure that the ideas are working correctly

When to rush for a prop and where to put details

How to sculpt in Zbrush for environments

Making Master Materials for games

How to set to simple yet effective Niagara particles to add motion to the scene

Why take this course?

Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education's Advanced Scene Creation for Games.


About Me:

My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.


By the End Of This Course, You Will Be Able To:

  • Create a Dark and Moody environment for games using the new methods and workflows

  • Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

  • Use Modularity, Vertex Blending, Decals for the most variety

  • Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.


What You Will Learn:

  • How to plan for an Environment Art piece

  • Make a blockout to ensure that the ideas are working correctly

  • When to rush for a prop and where to put details

  • How to sculpt in Zbrush for environments

  • Making Master Materials for games

  • How to set to simple yet effective Niagara particles to add motion to the scene


Course Project Overview:

We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.


Who is This Course For?

  • I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip.

  • The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.


Who is Not The Ideal Student For This Course?

This course is not designed for absolute beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have some sort of basic experience with these software packages.

  • You should have the software packages installed on your computer.


Join Me Now:

So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.



Content

Introduction

Introduction
Download Project Files
Road Map For This Project
Landscape In Gaea
Rough Blockout
Gas Station Modularity
Finishing Modularity
Blockout Lighting

Gas Station

Control Room Modularity
Finishing Modular Blockout
Plaster Height Big Shapes
Plaster Height Mid Shapes
Plaster Base Color
Test Plaster Mat In UE5
Brick Height Big Shapes
Brick Mortar Height
Brick Base Color
Shop Crown Modeling
Texture The Crown
Rolling Shutter Modeling
Rolling Shutter Texture
Door And Windows
Baking Door And Windows
Texture Door And Windows
Check The Results In UE5
Walkway And Intro To Zbrush
Walkway HighPoly Sculpt
Unwrap And Bake Walkway
Texture The Walkway
Blockout Modular Station
Unwrap And Bake Station Kit
Texture The Station Kit
Snow Material
Mud Material Height
Mud Material Color
Road Material Height
Road Material Vertical Line
Road Material Color
Master Material Creation
Second Material Creation
Vertex Blend Setup
Material Overall Noise
Prop Master Material
Prop Material Dirt
Landscape Material
Nanite Landscape Meshes
Landscape Spline Road
Gas Station Yard

Secondary Props

Modeling Modular Pipes
Unwrap And Texture Pipes
Pipe Kit In UE5
Chain Link Fence
Modeling Extra Props
Emisive Material
Extra Props Texturing
Simulating Plastic Bags
Barrel Simulation
More Trash Simulation
Baking Trash Meshes
Texturing Trash Meshes

Hero Prop

Gas Pump Big Shapes
Gas Pump Small Shapes
Gas Pump Finishing Details
High Poly Gas Pump
Unwrap And Bake Gas Pump
Texturing Big Shapes
Texturing Medium Shapes
Texturing Emissive Details
Grime And Dirt

Decals - Lighting And VFX

Crack Decal
Water Decal
Edge Decals
Set Up Scene For Lighting
Fog Card Material
Finishing Fog Cards
Fog Niagara System
Snow Particles
Light And Post Process

Conclusion

Thank You

Screenshots

Advanced Scene Creation for Games - Screenshot_01Advanced Scene Creation for Games - Screenshot_02Advanced Scene Creation for Games - Screenshot_03Advanced Scene Creation for Games - Screenshot_04

Reviews

Yaroslav
January 7, 2024
It’s difficult to put into words how grateful I am for this course, thank you so much for the work done, I really learned a lot of new things, I’m looking forward to more such well-developed courses, thank you.
Felippe
September 17, 2023
Curso realmente muito bom! O Professor tem um conhecimento profundo em diversos softwares, realmente impressionante.

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5027204
udemy ID
12/16/2022
course created date
12/23/2022
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