Advanced Scene Creation for Games
Dark and moody scene using the new methods for games?

What you will learn
How to plan for an Environment Art piece
Make a blockout to ensure that the ideas are working correctly
When to rush for a prop and where to put details
How to sculpt in Zbrush for environments
Making Master Materials for games
How to set to simple yet effective Niagara particles to add motion to the scene
Why take this course?
π Advanced Scene Creation for Games: Dark and Moody Environments π
Course Headline:
Master Dark and Moody Scene Creation using Cutting-Edge Methods for Games
About the Instructor:
My name is Arash Aref, and I'm a passionate Environment Art Instructor with years of experience in teaching environment art for games. I specialize in helping students bring their visions to life through dynamic and immersive environments. π¨β¨
By the End Of This Course, You Will Be Able To:
- Create a Dark and Moody Environment: Utilize new methods and workflows to craft captivating atmospheres for your game scenes. π«οΈ
- Work Without Concept Art: Learn how to reference existing imagery to inspire and inform your design process, blending visual cues into a cohesive concept.
- Employ Modularity, Vertex Blending, and Decals: Maximize variety in your environments with these powerful techniques.
- Prioritize Props: Understand the importance of hero props versus secondary props and where to allocate your creative energy most effectively. πΊ
What You Will Learn:
- Planning for Environment Art: Gain insights into the initial stages of envisioning and planning your environment art piece.
- Blockout Creation: Ensure your ideas are viable by creating an accurate blockout that checks scale, composition, and feasibility.
- Sculpting in Zbrush: Master the art of sculpting realistic textures and forms for your game environments.
- Master Materials: Learn how to create versatile materials that can be applied across various elements within your scene.
- Dynamic Particles with Niagara: Add life to your scenes using simple yet effective particle effects. π«οΈβ¨
Course Project Overview:
Our journey begins by curating a mood board from existing photos to set the tone for our environment. We'll then proceed to a blockout phase, refining our design and layout iteratively. As we progress, we'll create props and textures, focusing on the most impactful elements and learning where to economize for time and resources. π οΈ
Who is This Course For?
This course is perfect for:
- Intermediate 3D Environment Artists: Those who have a foundational understanding of 3D art and are looking to refine their skills.
- Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter, and Zbrush Users: Artists aiming to enhance their workflow and skillset in these industry-standard software packages.
Who is Not The Ideal Student For This Course?
This course is not intended for:
- Absolute Beginners: Students who are new to 3D art or the mentioned software packages may find the content too advanced initially.
Requirements Or Prerequisites For Taking This Course:
- Basic Experience with Software Packages: Familiarity with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter, and Zbrush is necessary.
- Software Installation: Ensure you have the required software installed on your computer before starting the course. π₯οΈ
Join Me Now:
If you aspire to create realistic and compelling game environments, this course is your next step towards mastering advanced scene creation techniques. Invest in your skills today, and watch your career flourish tomorrow! ππ»
Don't wait to bring your environment art to the next level. Enroll now and embark on a journey to transform your vision into stunning, immersive game worlds with the guidance of an expert instructor. Your artistic journey awaits! ππ
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