3D Video Game Environment Art Bootcamp

A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks

4.90 (10 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
3D Video Game Environment Art Bootcamp
158
students
11 hours
content
Apr 2023
last update
$19.99
regular price

What you will learn

Craft a dynamic, interactive story that pulls people right into your environment.

Build better blockouts to better inform your environment composition skills

Light scenes effectively and professionally using Unreal Engine 5 Lumin, for more immersive and beautiful environments

Unwrap and bake assets so that your props are completed to a professional quality standard

Use Photogrammetry to effectively speed up the time it takes you to create highly detailed and impressive props

Understand how to use Zbrush for highly detailed environment art, setting yourself apart from all other artists who are not using it in their workflow.

Utilize decals to create visually stunning scenes that wow your audience

Market yourself effectively by using little-known tips and tricks to make your portfolio stand out

Description


Get ready to take your environment art skills to the next level with the Game Arts Academy Environment Artist Boot Camp!


A 12-week course is designed to transform you into a seriously talented pro.


Learn While Creating


You have access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists.


With expert instruction, interactive elements, and real-world projects, you will learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.


Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.


This course is perfect for self-starters ready to take action and achieve greatness in their environment art skills.

Let's get started!


Are you ready to take your environment art skills to the next level and supercharge your portfolio?


This boot camp is a step-by-step comprehensive shortcut guide to creating sensational environment Art that will supercharge Your portfolio, get you noticed and hired.

Imagine having access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists, including...

  • A wealth of Environment Art Pipeline Secrets

  • A gold mine of well-guarded Industry tips and tricks

  • Little-known 3D Art knowledge

With the Game Arts Academy Environment Artist Boot Camp, you'll learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.

Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.


  • Feel supremely confident that your art is not only good but GREAT

  • Learn the exact "to the T" methods used by pro-environment artists daily.

  • Find out exactly what sloppy mistakes you make, so you can avoid them forever!

  • The absolutely need to know the secret to create beautiful, immersive 3D worlds that enchant people.

  • Attain the essential skills to produce great art over and over again... on command.

  • Develop a strong portfolio that will have recruiters fighting over you!


FOR CREATING A GOOD STORY: Develop an immersive story (see week 2) and learn how to craft a dynamic, interactive world that pulls people into your environment.


FOR SPEED: Use the little-known trick to dramatically speed up the time it takes to block out your scene so you can quickly come up with the strongest compositions every time! See week 3.

FOR LIGHTING: - Artists who struggle with lighting (and do these things) will master it and never have to guess if they are lighting correctly again. See week 5.


FOR TEXTURING: These simple surfacing techniques will fool people into thinking your props are real and believable. See week 7.


Is this environment-building boot camp right for you?


This is the training you've been waiting for if...


  • You are tired of feeling stuck in your current situation and ready to take a chance on something that could change your life. Our 12-week course will give you the skills and knowledge needed to take your environment art to the next level


  • You are tired of watching tutorial videos that don't get you anywhere... This is your chance to receive expert-level training that will help you improve your skills and build a strong portfolio.


  • You are a self-starter who is ready to take action and achieve greatness... Our course is designed to help you take your skills to the next level; nothing will get in your way and stop you this time.


  • You’re a self-starter; when someone shows you the way, you jump on it.


  • You’re ready to take it to the NEXT LEVEL, and nothing will get in your way and stop you this time. You secretly know inside that you were made for greatness and you won’t let anything get in your way.


  • You already have portfolio pieces completed and understand the basic workflow of 3D art development... This course is perfect for you, it will help you improve your skills and create a stunning environment that will get you noticed.


Our in-depth 12-week course is designed to give you the skills and knowledge you need to create a powerful portfolio piece that will catch the attention of recruiters and land you your dream job.


With expert instruction, interactive elements, and real-world projects, you'll learn everything you need to create stunning environments.


Don't wait any longer! Enroll in the Game Arts Academy Environment Artist Boot Camp today!

Content

Project Kick-off

Project Objectives
Tips on Choosing an Environment
The Four Pillars of Success
Milestone Assignment - Initial PureRef Board

Week 2: Story Is King

Start with the Story
Tell a Personal Story
Creating a Sense of Awe
Expanding on The Story
Creating Narrative
Milestone Assignment - Story Template

Week 3: Greyboxing and Proxy Modeling

What is Greyboxing and How do we use it?
Greyboxing and it's Uses
Composition Techniques
Tangents And How to Avoid Them
Tangents And How to Avoid Them
Getting Started and General Tips
Setting Up
Exporting Asset Tips
Exporting Assets to UE5
Milestone Assignment -

Week 4: UE5 Lumin Lighting

Let There Be Light
Aspects of Light
Introducing Lumin Lighting in UE5
Getting Started With Lumin
Directional Light
Indirect Lighting
Artificial Lights
IES and Animated Light Functions
Fill Lights
GPU light mass
Relighting Portfolio Pieces
Milestone Assignment - First Lighting Pass

Week 5: Tileable Textures

Tileable Textures Basics
Texel Density
Aligning Textures
Working With Tileing
Adding Details to Tileable Textures
Cutting Details Into Tileable Textures
Things to Avoid With Tileable Textures
Milestone Assignment - Room Textured

Week 6: Baking and Unwrapping

Introduction and Preparing the Mesh
Unwrapping a Cylindrical Object
Unwrapping Best Practices
Preparing For Baking
Baking in Marmoset Toolbag 4
Exporting to Substance Painter
Exporting to Substance Painter
Milestone Assignment - Hero Prop 1

Detailing a Scene with Decals and SFX

Stickers and Decals
Enhancing Details
Creating the Base Layer
Adding Details
Working with Roughness
Adding Wear and Tear
Summary Example
Closing Tips and Advice
Milestone Assignment - 2nd Hero Asset + 2nd Pass Lighting

Zbrush for Environment Art

Intro and Analyzing Reference
Preparing the Model for Sculpting
Getting Started with Dynamesh
Sculpting Details
Using Alphas
Decimation Master and Low Poly
Merging Assets and Sculpting Cracks
Conclusion
Milestone Assignment - Third Hero Prop

Photogrammetry

What is Photogrammetry?
What you Need to Get Started
Photographing your Subject
Getting Started With Reality Capture
Generating a Mesh in Reality Capture
Processing the Mesh in Zbrush
Unwrapping, Baking and Final Model
Milestone Assignment - Third Pass Lighting - Medium Assets

Decals and Their Uses

Introduction to Decals
Many Uses of Decals
Working with Material Instances
Other Types of Decals
Working With Fog
Q&A
Milestone Assignment - Decal Pass

Post Process

Post Process Settings
Working With Exposure
Bloom and Chromatic Aberration
Global Illumination and Reflections
Lens Effects
Color Grading and LUT
Q&A
Milestone Assignment - Environment Mood

Portfolio Renders

Taking High-Resolution Screenshots
Editing Screenshots in Photoshop
Unsharp Mask and Depth of Field
Rendering Portfolio Videos
Creating Thumbnails for Artstation
Q&A
Milestone Assignment - Final Portfolio Post

Screenshots

3D Video Game Environment Art Bootcamp - Screenshot_013D Video Game Environment Art Bootcamp - Screenshot_023D Video Game Environment Art Bootcamp - Screenshot_033D Video Game Environment Art Bootcamp - Screenshot_04

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5174464
udemy ID
2/23/2023
course created date
3/8/2023
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