A Beginner to Advance Apps in 2 Hours - App Inventor 2

A project based learning course to master App Inventor in less than 2 hours

Udemy
platform
English
language
Mobile Apps
category
instructor
A Beginner to Advance Apps in 2 Hours - App Inventor 2
1
students
2 hours
content
Feb 2022
last update
$19.99
regular price

What you will learn

Introduction to programming using a block programming languages

Master the App Inventor 2 interface and all features

Build real-life applications to be your kick-start for merchandise your own Apps

Making your App ready to be published on Google Play Store

Master the block programming languages

Description

In this course, you will work through many simple applications to master the MIT App Inventor and create your own application.

By the end of this course you will be able to:

- Learn how to add the basic interface components features on your application screen, in addition, to changing the property of each component before assigning an action script that makes them alive.

- Use Image, Sound, and Acceloremetr components to interact with your application.

- Use Image, Sound, and Acceloremetr components to interact with your application.

- Use the App Inventor conditional statements to create a simple spilling game.

- Use App Inventor Canvas.

- Apply the button advance features.

- Change the drawing brush size.

- Change the drawing brush color.

- Use the Canvas drawing line characteristics.

- Use the Canvas advance blocks.

- Use of Random Block.

- Get and Set Variable Value.

- Control Statement Output Based on Used Interaction.

- Use the List Block features.

- Upload Images into your App.

- Traverse Throughout the Photo Gallery.

- Use the List Block features.

- Upload Images into your App.

- Traverse Throughout the Photo Gallery.

- Create an integer List.

- Add elements to the list.

- Use of looping blocks to print the list elements.

- Using the Math blocks to find the sum of list elements.

- Use the textbox for user input.

- Use Math Equation.

- Use the Nested If Statement Blocks.

- Use the textbox for user input.

- Use Math Equation.

- Use the Nested If Statement Blocks.


Content

Getting into App Inventor 2 - Essential Knowledge

Introduction
Application Layout - Make you App alive
Discover Components - Image, Sound and Accelerometer
Variables
Conditional Statements

Application #1 Paint Application

Project Base Learning - The Paint Application

Application #2 Simple Auto Guising Game using Random Blokes

Project Base Learning - The Basic Random Game

Application #3: Photo Gallery Application

Project Based Learning - Using Lists to Build a Photo Gallery
Advanced List Topics - Dynamic Lists
Sum of Integer List Element

Application #4: A BMI Calculator

Project Based Learning - Nested Conditional Statement and User Input

Application #5: The Answer Machine

Project Based Learning : Using Database - TinyDB

Application #5: Creating a User Tracking Application on a Google Maps

Project Based Learning: A User Location Tracking Application

Application #6: Creating an Interactive Game

Project Based Learning: Creating an Interactive Game (The Scape Ball)
4540388
udemy ID
2/8/2022
course created date
2/28/2022
course indexed date
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course submited by