Game Asset Modeling - The SciFi Pistol Workflow
Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
4.20 (10 reviews)
175
students
4 hours
content
Sep 2016
last update
$19.99
regular price
What you will learn
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Learn the basics of using nDo to assist your texturing and normal map workflow
Why take this course?
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Reviews
Dionna
June 1, 2018
So far this is very informative and a lot of good advice is being given through the video. I was not expecting this course to require previous knowledge of software involved. So I get a little lost at times.
Luke
March 29, 2017
It clearly shows the workflow to produce a high quality game asset from start to finish. It does not go through each step showing you exactly how the asset was produced at every moment of each stage, but gives you a good idea of the methods used to do so.
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83780
udemy ID
8/26/2013
course created date
12/3/2023
course indexed date
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