Complete Introduction to Unreal 4

Unlock one of the industry's most popular and powerful game engines available as you explore UE4 inside and out!

3.95 (47 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Complete Introduction to Unreal 4
408
students
4.5 hours
content
Sep 2016
last update
$19.99
regular price

What you will learn

Learn everything you ever needed to know to get started with the Unreal Game Engine

Learn to build terrain, add lights and fog, post processes, materials, sounds, and more for your own levels and game projects

Understand working with BSP brushes to create geometry inside the engine without needing outside 3d objects

Why take this course?

Have you ever wanted to get into Unreal Engine 4 - but were unsure where to start? This Complete Introduction to Unreal Engine 4 is a course that was created with absolute beginners or those wanting to learn this powerful game engine for the first time! This 3 Volume course will go over many helpful tools to know during your time in the Unreal Engine. In volume one, we will look at downloading the Unreal Engine, then moving onto how to start a new project we will look over the entire UE4 interface. Finally we will move onto modes inside of UE4 such as the Placement and BSP mode. Volume Two will look into the paint, landscape, foliage mode. Then we will move onto lights, post-processing and fog. Finally we will wrap up Volume two with creating materials. Volume Three is about Persona and Animation Blueprints, then looking at sounds and what we can do with them. In addition, we will also cover Cascade and creating cinematics as well as packaging a project to get ready for distribution.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.

Reviews

Dan
July 12, 2021
It's OK, but annoyingly vague about some of the key concepts. Too much of it was the instructor clicking through menus and literally reading out what each option is (which labels/tooltips show anyway) without saying what it DOES
Dallas
October 12, 2020
the instruction is good, its just the lessons are old. many menus and layouts have shifted around in 5 years. So i'm stopping every 5 min or so to figure out where things are located
Michael
June 17, 2019
Good overview of the Unreal Engine, I bought it with the landscape module in mind. I learnt some basic for it which I didn't have before. As stated I picked it up for the landscape module I wish the instructor had explained the layers and some of brush settings a bit more in depth other than that Clear and concise delivery.
Keith
December 21, 2017
Expected more information and examples for the bits talked about. Would have liked to seen how to fix the packaging to make the window scalable and option to exit.
Ben
December 12, 2017
So far a nice guided introduction, great for someone new to UE4, clearly explained and very informative!
Matthew
September 5, 2016
This is literally just a guy clicking on all the buttons in UE4 and then saying "as you can see, this does this" and then clicking in the viewport. It's got no practical application, no insight, and no real knowledge behind it. It's a WASTE OF MONEY!
Veronica
May 23, 2016
I wanted more of a project based learning course. This just shows separate functions of Unreal which is okay.
Chris
January 1, 2016
I have a hard time recommending this class, except to a very small targeted audience (specifically, expert but illiterate users of the older UDK looking to get an overview of UE4). For positives, I will say that it is clear the instructor (Kyle) has substantial practical experience with both UDK and UnrealEngine. However, he is not a teacher. This class was a ride-along as he talks to himself, figuring out examples he comes up with on the fly. Specifically, I would like to point out that very little is explained; most capabilities are explored with a curt "oh and you can do XYZ" without any explanation of what XYZ is or why you would do it. The vast majority of the course is him clicking top-level menus and then reading off all the sub-menus as if we can't read for ourselves. Worse, some of the parts that *are* explained aren't necessary. For example, UE's "Kill Z" capability could be easily covered by the following: "Kill-Z is a Z coordinate at which the player will automatically die; you'd use this if, say, the player fell into an infinite abyss, so that they'd die instead of falling forever." Instead, Kyle launches into a 2-minute demonstration of what happens when you set it to 0, and then to -10, and then to -100, each time relaunching the player so that you have concrete proof that it actually works. I also got a bit irritated by the sloppy speaking skills. The words "smaller", "nicer", and "sharper" are already comparitive; it is both unnecessary and incorrect to say "more smaller", "more nicer", and "more sharper". There is also no need to abuse the word "actually". All in all, the course wasn't completely hopeless, but it's got quite a ways to go before it reaches the level of a useful professional-grade training video. In its current incarnation, it was worth the $4 I got it for on sale, but not more than that.
Patrik
December 30, 2015
The instructor goes through each menu and button, reading their names, or giving random comments guessing their meaning (often wrongly), pulling sliders randomly setting shadows to red, lights to green, gravity to point upwards etc, and recommends to mess around with the settings until you are happy with the result. After watching this, you will have learned absolutely nothing!
Ian
October 25, 2015
The content was not terrible. My primary frustration is that the first 26% of the course is the instructor literally reading the menus without describing what the items in each list is for: I could do this myself. I think that first 26% needs to get removed and some useful content added back. Instructor covers a wide breadth of information but doesn't go into depth on anything, so if you were hoping for anything other than barely scratching the surface on everything from material creation to adding light sources to a level, this isnt for you.

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630024
udemy ID
10/4/2015
course created date
11/21/2019
course indexed date
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