3d modelling - a Modo modeling guide

Do you want to make your own 3d models in Modo? In this course you will learn to do so in just several hours!

3.80 (96 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
712
students
19 hours
content
Sep 2022
last update
$49.99
regular price

What you will learn

know the tools for creating 3d models in modo

know how snapping, falloffs, workplanes and action centers work

know the basic shortcuts for fast modeling

know how to navigate in modo and use layouts

create your own 3d artwork

export your artwork to Unity

create PBR materials in Modo

modify your textures in Gimp to use them in Unity

know how to UVmap

know how to do hard surface modeling

know how to use MeshFusion in Modo

Description

3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1. I now also added an introduction video using Modo 14. It shows you how to get to the buttons and menus available in older versions of Modo. So the course is still usefull in never Modo versions.

Content

Introduction

Introduction
What is 3D and what are vertices, edges and polygons

Interface, where to find what

Interface overview
Application menu bar
Shortcuts
Modo layouts
Pie menu
Record and use macro. Add it to a pie menu
Custom pie menu

Examples

Example shortcuts
Example primitives
Example doghouse
Example ghost head
Example modo logo
Example viking helmet part1
Example viking helmet part2
Example glass
Example pillar
Example uvmap head
Example UVmap tubes

Project breath analyser

Introduction to the project
Bringing in the reference images
Cage and first polygons
Capping the top Part1
Capping the top Part2
Creating a curved surface
Giving it depth
Closing the bottom
Closing the bottom Part2
Refining the front Part2
Refining the front Part1
Sculpting the bottom
Changing topology for the lid Part1
Continuing the modeling
Capping holes
Fixing some problems
Closing the bottom and creating the first fusion object
Creating fusion objects
Creating the lid
Combining the parts
Prepairing for export

Navigation, selections and transforms

Overview navigation selection transform
Viewport navigation
Verticles Edges Polygons
Selections
Advanced selections
Transforms
How to fix rotation problems

Primitives

Overview primitives and patches
Primitives general
Cube primitive
Sphere primitive
Cylinder primitive
Capsule primitive
Arc primitive
Cone primitive
Torus primitive
Tube primitive
Solid sketch primitive
Pen tool part 1
Pen tool part 2
Curve tool
Beziere curve tool
B-spline tool
Sketch tool
Patch curves tool

Mesh tools and subdivision surface

Reset a tool
Slice tool
Curve Slice tool
Edge Slice tool
Pen Slice tool
Loop Slice tool
Axis Slice tool
Dicer tool
Julienne tool
Tack tool
Booleans
Subdivisions and smoothing

Action centers

Action center default and automatic
Action center selection
Action center selection border
Selection center screen
Selection center auto axis
Selection center origin
Action center parent
Selection center local
Action center pivot

Falloffs

Falloffs general
Animatable falloffs
Cylindrical falloff
Radial falloff
Linear falloff
Airbrush falloff
Screen falloff
Element falloff
Curvature falloff
Noise falloff
Lasso falloff
Image falloff
Selection falloff
Soft select falloff

Helpers

Center and pivot
Symmetry
Snapping
Snaps and precision
Select through
Workplane
Background constraint

Deformers

Deformers overview
Deformers Element Move
Deformers Flex
Deformers Soft Move
Deformers Soft Drag
Deformers Shear
Deformers Smooth
Deformers Jitter
Deformers Quantize
Deformers Soft Selection
Deformers Twist
Deformers Bend
Deformers Vortex
Deformers Swirl
Defromers Push
Deformers Sculpt
Deformers Taper
Deformers Bulge
Deformers Flare
Deformers Radial
Deformers Linear

Vertx, edge and polygon tools

Vertex tools
Edge tools
Polygon tools

Duplicate tools

Duplicate tools

Procedurals

Procedurals general

Mesh Fusion

Mesh Fusion in modo 901

Reference images

Reference image (backdrop item)

Topology

Retopology of a paintball gun

UVedit

What are UVmaps?
UVmapping, save your selection, hide selection
UV map part 2
UVmaps remaining tools

Materials

Materials
Material library

Baking and Game Tools

Baking normal maps general workflow
Paint a normal map in modo
Normal baking pitfalls
Explode for baking
detail distance, push tool
fixing the mirror, splitting uv's, transform normals
Understand unity maps
Use Gimp to export to the correct channels for Unity

Unity workflow for a static object with a PBR material

Modeling a mirror
Sculpting the mirror part 1
Sulpting the mirror part 2
Refining topology, uvmapping, baking the normals and ambient occlusion
Creating and importing texture maps part 1
Importing textures part 2. Paining the masks part 1
Adding transparency
Changing texture type, baking combined maps and exporting
Converting maps in Gimp, import in Unity, change settings in Unity

Hard surface modeling

Hard surface modeling loop
Hard surface modeling weight tool
Hard surface modeling blending

Screenshots

3d modelling - a Modo modeling guide - Screenshot_013d modelling - a Modo modeling guide - Screenshot_023d modelling - a Modo modeling guide - Screenshot_033d modelling - a Modo modeling guide - Screenshot_04

Reviews

Paul
December 7, 2022
navigating not covered from the beginning, how to get standard orthoginal views, how to scale things that armt seen
Rafael
August 21, 2022
The instructor explains at an excellent pace! I'm already experienced with other 3D software, but it's always good to have a nice instructor when you learn something new!
Todd
April 30, 2019
It is poorly organized, repetitious, the presenter speaks way too slowly and his energy level drops lower the longer the segment is. His lessons are out of sequence. He spends far too much time telling you all of the intricacies of customizing the program before we even know why we would want to do that. He should just get to modeling and explain features as they are relevant.
J
July 27, 2018
It's almost as though he does not use Modo. The constant, constant examples of things not working as he expects is driving me mad.
RIQUIER
July 13, 2018
I came from Lightwave and since more than 10 years i'm having a look of what the old Lightwave modeler team is doing since the "drama" split. I tried to go on Modo alone as i gone to Lightwave alone but it was not so intuitive for me. Modo today seem to be an awesome great modeling tool with all the tools needed to create and use objects in renderings or real time engines. I'm using Lightwave since 1996 so i'm not a "beginner" and this courses are PERFECTS for me ! Thanks a lot Mr CREMERS, your explanations helped me to found fast what i need to jump with my knowledges directly into Modo ! Five Stars ! After your courses the only limitation is the imagination and own dreams. Merci beaucoup !
Angel
June 26, 2018
so far the course if well informative and at a easy paste to learn everything you need to learn in mod
Lime
January 4, 2018
There is a lot of information in this course, and if you need a walkthrough of what all the different controls do, then you will be covered. The quality of the information varies a lot, however, and there is a certain randomness to both what is covered in what order, and what elements of the program they choose to skip. Still, it is worth your time.
Leonardo
September 29, 2017
This course is very nice! I started with absolutely no experience on modeling, but following the lessons I was able to understand the MODO workflow very quickly. I just wished that Daniel could speak a little faster, but I appreciate the lessons anyway.
Isaiah
June 8, 2017
He demonstrates modo professionally yet simple enough for the beginner and intermediate artist. He's easy to follow and tells the viewer everything he is doing without hiding the most important parts which most professionals love to leave out for the beginning and intermediate artist to "figure out." Overall great teacher. I just wish he went over organics but he does a great job with the tools at a basic level.
Sebastian
April 24, 2017
Very informative and well structured course. Even for me that I know Modo to some degree, I still find it very useful I could learn new things. I especially like the fact that the instructor takes the time and explains every modelling tool and in separate sections. It is very useful that way. I recommend this course to anyone that want to learn Modo.
Alexander
April 17, 2017
I really enjoy the way he explains what he does. Some lessons feel a bit more improvised than others, but I'm totally fine with that.
Spenser
February 14, 2017
A little disjointed with the shortcut creation right at the beginning, but helpful for complete beginners to 3D. Enjoying it so far, thanks!
Joshua
February 3, 2017
so far (i'm only at the beginning) the course seems weirdly unstructured and jumps between an unnecessarily simplistic explanation of what "3D" actually means (would anyone taking a course on how to use Modo really be unaware of this?) directly to a lesson on how to create custom keyboard shortcuts without, for instance, explaining the basics of the UI etc. - really weird.
Lars
May 8, 2016
This course is aimed at the new to modo and 3d modeling, and i have picked up valuable tips and tricks, but as well areas which are not really described in the modo comunity. like baking,UV mapping. there is even a nice modo to unity and PBR work flow :D

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797952
udemy ID
3/19/2016
course created date
7/12/2020
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